Here I am playing Shadow of the Tomb Raider, when it dawns on me. Lara is a sociopath. She is a killing machine who barely even speaks on it, it’s nothing to her at this point. She doesn’t care about her health, injury nor pain. She just wants artifacts and to uncover ancient mysteries. I like her character but damn she is actually low key the villain of the story when i think about it. Trinity are bad guys but Lara is the boss villain slaughtering all in her way to get to her goals. Lol anyone else notice that?

    • 🧟‍♂️ Cadaver@lemmy.world
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      48 minutes ago

      I believe The Last of Us II actually portrayed this one thing oerfectly. At the beginning you can feel some of Ellie’s hesitation as she comes upon death, but the more the story unfolds and the more she becomes psychopathic. It’s hinted and it’s shown. The last Act of the game is her giving in to her PTSD. I think that, for once, this is absolutely brilliant.

    • TheDoozer@lemmy.world
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      1 day ago

      I remember a comic where one character says “Why are there so many monsters in this dungeon?!”

      The other says “because they live here.”

      And the first character says “oh. …ooooooohhhh…”

    • Lost_My_Mind@lemmy.world
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      1 day ago

      Check the manual for Super Mario Bros. The original on NES.

      Mario is described as “The hero of our story (maybe)”

      Which is kind of a weird way to describe the main character.

    • AllNewTypeFace@leminal.space
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      1 day ago

      One example: the early-80s arcade game Elevator Action, in which you play a secret agent who abseils to the top floor of an enemy building and has to grab secret files and make his way down to a getaway car on the ground floor. Well, that’s how it’s described. In reality, you’re a spree shooter rampaging through an office.

    • CIA_chatbot@lemmy.world
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      1 day ago

      It’s my estimation that every man ever got a statue made of 'em was one kinda sombitch or another.