So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I’ve never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y’a have any games like that? Where you like everything about them except the actual gameplay?

  • antaymonkey@lemmy.world
    link
    fedilink
    English
    arrow-up
    53
    ·
    11 days ago

    Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.

    Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.

    • shirasho@feddit.online
      link
      fedilink
      English
      arrow-up
      9
      ·
      11 days ago

      Starcraft 2 is super fun as a randomizer in the RTS format, but I do want to see more done with that IP. The problem is, like you, I will never give Blizzard a single penny ever again.

      • frank@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        3
        ·
        10 days ago

        Yup. I love the lore and atmosphere, fun in archipelago for randomizing, i like the campaign and co-op modes a lot. But since I won’t give blizzard any money it’s nice that they just gave up on the IP for whatever reason

  • missingno@fedia.io
    link
    fedilink
    arrow-up
    46
    ·
    11 days ago

    Does wishing that Final Fantasy would return to its roots and be a turn-based JRPG again count?

    • taiyang@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      11 days ago

      “I like FF7 but I wish instead of a JRPG, it was a generic ARPG” said an SE exec at some point, apparently.

      • missingno@fedia.io
        link
        fedilink
        arrow-up
        9
        ·
        11 days ago

        Yup, and I’d even say that the best FF is the one that SE was too afraid to put the FF name on. I just wish it wasn’t relegated to being a lower budget B-list project, imagine if SE put the same kinds of full AAA resources behind this that they put on the FF7 ‘remake’.

      • Katana314@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        10 days ago

        This might be too pointed a memory, but I remember trying a demo for that game, and somehow having the basic attacks involve cat-like repetitive swatting from the chibi characters put me way off.

        I also want to feel really intrigued and connected with a story to play a JRPG. “Generic lore” doesn’t do it for me.

    • dvlsg@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      9 days ago

      I want a top down Mana game again. I liked the Trials remake and Visions, but I miss the original style.

    • YiddishMcSquidish@lemmy.today
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 days ago

      If you want something echoing back to the og, I found the 4 heros of light very fun. I replay it once every few years or so. Also, it is the scaffolding that bravely default was built with

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 days ago

      When I played Trails in the Sky, I felt a lot of my FF7 nostalgia coming back. It got a remake which has been very faithful to the original; while you start combat with some dodges/swings in the overworld, most fights inevitably come back to turn-based.

  • rafoix@lemmy.zip
    link
    fedilink
    English
    arrow-up
    30
    arrow-down
    1
    ·
    11 days ago

    I feel like a lot of third person action adventure games would be better off as turn based RPGs since the action gameplay usually sucks and smashing the action button 100,000 times is not fun after an hour or so.

    Witcher 3 needs a turn based mode more than anything.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      23
      ·
      11 days ago

      I feel exactly the opposite.

      There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn’t have if I didn’t have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.

      Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.

      This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.

      • rafoix@lemmy.zip
        link
        fedilink
        English
        arrow-up
        11
        ·
        11 days ago

        JRPGs often don’t have good enough stories for me to continue playing and many have grind as part of their design.

        My issue with the better JRPGs like Persona is that there are simply too many battles. If they cut 50-70% of the battles the games would have much better pacing and become less monotonous.

        FF7 is a good 30-40 hour game. Games going for 80 hours and up are way too long.

    • Annoyed_🦀 @lemmy.zip
      link
      fedilink
      English
      arrow-up
      12
      ·
      11 days ago

      Turn base probably won’t save the shallowness of Witcher 3 combat, it need an overhaul for more in depth system. Witcher is introduced in the first one as a methodological monster hunter where he learn, prepare, and hunt the monster, while also deal with politics(which is probably the strongest part of the series). In Witcher 3 Geralt is a ballerina dancing with his blade.

      The best witcher combat is in Monster Hunter World.

      • Coelacanth@feddit.nu
        link
        fedilink
        English
        arrow-up
        9
        ·
        11 days ago

        CDPR gambled for the masses and won with Witcher 3. I agree with you and would prefer the combat to be more methodical, require more preparation and be more visceral. I wish you’d have to actually manually brew the correct potions and oils in preparation, and then see those have a huge impact on whether you win or lose the fight.

        At the same time, the super lightweight combat they went with allowed the game to be so approachable by the causal market that it sold millions and millions of copies and singlehandedly catapulted CDPR into a AAA studio. So it’s hard to argue they made a mistake not catering to players like us.

        • Annoyed_🦀 @lemmy.zip
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          1
          ·
          10 days ago

          I feels like it’s about time we stop making excuse for how company able to make bank by watering down their product, it actually sound pretty sad, and it kills some of my favorite studio because they thought about doing the same.

          At the same time From Soft make bank by making Elden Ring better without having to watering down their product, same stuff happened to Capcom with their Monster Hunter World. It’s about streamlining the clunky gameplay while retaining the identity of what making the predecessor great.

          Also we’re in a thread talking about how the game we want could be better if they’re different, so maybe don’t.

    • Zahille7@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      11 days ago

      I’m the exact opposite, in a different, but similar way that the other commenter is.

      I will fall asleep trying to play almost any turn-based/tactical RPG you give me. It’s just too slow for me, and I can’t focus on stats or stacking effects that much. That’s why I like real-time action games. I’ve been playing the hell out of Fallout 4 lately and that is probably the fastest-paced game out of the entire series. There’s snappy gunplay in first- and third-person with a dedicated bash/grenade button, and you can pop out from behind cover when you aim. Also the whole customizing and modification system with the workshop and settlements.

    • Goodeye8@piefed.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 days ago

      I’d take it a step further, ditch the combat gameplay entirely. Make Witcher 3 in the style of Disco Elysium. Put the emphasis on storytelling and actual RPG stats. Combat will be less common but can be solved through play by play decision trees making each encounter more memorable.

    • KindaABigDyl@programming.dev
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 days ago

      I feel similar about the games, but opposite to the solution.

      I think the problem is those games (Witcher 3, Skyrim, etc) build complex RPG stats systems and storylines and forget to actually make good combat.

      You’d rather they fix this by going all in on the RPG and leaving the combat behind, but for me, I’d rather they’d forsake RPG elements and build an actual competent and fun combat system.

      This is why I’d rather play any Zelda over any western action adventure RPG bc Nintendo actually makes a good game first, not a story

    • fakeman_pretendname@feddit.uk
      link
      fedilink
      English
      arrow-up
      11
      ·
      10 days ago

      The point is to spend hours travelling across the universe looking for an Earth-like planet, with green grass, blue skies and relatively safe temperatures, instead of just going outside in real life.

    • Quetzalcutlass@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      9 days ago

      I just wish they’d dedicate one or two of their major updates to integrating all the random features they added into a cohesive whole. Right now there are dozens of systems that are almost all pointless shallow grinds as well as completely isolated from every other system. It’d give the game some real depth if these mechanics interacted with each other in any way.

      That, and fix their damn inventory system. It’s been a decade and multiple overhauls and basic crafting and inventory management is still unpleasant and tedious.

    • XeroxCool@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      9 days ago

      Sometimes I feel similarly about Elite: Dangerous. Disclaimer: I haven’t played NMS because E:D gets all my spacetime tokens and I’m fine with that. “Community goals” (high payout limited time events) get me to play because it gives me purpose for a week. For the most part though, I like coming to it for an hour or two when I want to take a break from story-laden games. Hunt pirates for an hour, fly out of inhabited space and explore for an hour (well, an hour out, an hour there per session, an hour back next time), or just chill with music and asteroid mining.

      So I do wish there was a plot at times, but I do appreciate it for mixing up the routine with simple cruising

  • FilthyHands@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    27
    arrow-down
    1
    ·
    11 days ago

    I love the setting of Control but would prefer if it were more of a tactical FPS with less spongy enemies. The way I play it now is basically on super easy because I just hate the mobs and bosses.

    • teawrecks@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      5
      ·
      11 days ago

      Yeah, the combat is the least interesting part of the Control universe IMO. It was a shame they went the bullet sponge route with Firebreak. I felt they could have gone the friend-slop route and made a Repo-like set in the oldest house. The weirdness is the fun part, and I think the shooter aspect feels obligatory. AW2 was a better balance I thought. Felt like the game was 1/3 interesting cutscenes and story development, 1/3 exploration, 1/3 combat.

    • Voroxpete@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      10 days ago

      It’s not exactly what you’re asking for but SCP 5K is a hardcore tactical shooter set in a very well realized version of the SCP lore. Genuinely one of the scariest games I’ve ever played. 173 will have you shitting bricks.

      • FilthyHands@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 days ago

        Yes, this is more my speed but I bounced off of it because lore knowledge/wiki seems to be mandatory. Willing to give it another shot though.

        • Voroxpete@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          10 days ago

          I actually know basically nothing about SCP, and I think I enjoyed it more because of that. My wife instantly recognised most of the stuff in the game (they added a few of their own apparently) whereas I got the full “What the fuck is that?!!” experience.

          The thing is that a lot of the SCPs are puzzles. You’re supposed to try and fail until you figure out their mechanics. So if you’re confused, that’s the point.

    • AutoPastry@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      4
      ·
      10 days ago

      I love Control and the Remedyverse, but I’m with you. Turning up the setting to replenish your energy faster helps it flow better imo, especially on additional playthroughs.

  • tal@lemmy.today
    link
    fedilink
    English
    arrow-up
    22
    arrow-down
    1
    ·
    edit-2
    11 days ago

    Some games that I like thematically, but don’t enjoy the gameplay on:

    • Elden Ring. If it was more RPG-like, avoided respawning enemies and reliance on learning patterns, I think I’d like it more.

    • Sunless Sea. Neat setting and writing. I don’t like the gameplay — simple combat, not very interesting choices, hunt-the-item stuff.

    • Cyberpunk 2077. This isn’t bad, but I wanted something like a Bethesda game, and I got something like a Grand Theft Auto game. I think that it’d be much better as a Bethesda-like game. Oh, though I never really liked Johnny Silverhand as a character much.

    • Fallout 76 — well, I don’t have a problem with the franchise — but on that particular game, I’d rather it wasn’t an online game, were a single-player open-world RPG. It’s more like that than when it launched, but…

    • To expand on that: a whole slew of games that are really intended to be played multiplayer, but where I only want to play against the computer. I don’t like playing games multiplayer. I would buy an expansion for these that went back and put in some major single-player improvements and good game AI. Carrier Command 2 can be played single-player, but it’s kinda repetitive and not balanced well for single-player teams. Wargame: Red Dragon. I like the game and the setting, but the AI is very difficult to enjoy playing against; just too primitive. Steel Division 2, later in Eugen’s series, really improved on the AI. Defense of the Ancients 2; the whole MOBA genre is really oriented towards playing with real humans.

    • Scanner Sombre. This is a mostly-psychological horror game, where the gimmick is that you can only see something that you’ve scanned with this LIDAR-type gizmo. You’re walking through a cave complex, and the mechanic of things slowly emerging and having to manage your visibility really works in a horror environment. But…the game isn’t really very replayable, and I like replayable games. I wish that someone would basically take the stumbling-around-in-a-cave-with-a-scanner thing and make a different sort of game out of it. (Note: If you play this, I played the Windows version in Proton. The Linux-native build was extremely unstable for me.)

    And just for the hell of it, the opposite — some where I like the gameplay, but not the theme:

    • The Binding of Isaac. I love the action roguelike gameplay. I don’t like the gore/fetus/abuse/scatological stuff all that much. I’ll deal with it, but I’d have liked the game more if it had a different theme.
    • Gwyntale@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      10 days ago

      Wanting anything to be more Bethesda is wild to me.

      Out of curiosity: What would a more Bethesda-Like CP77 look like to you?

    • smeg@feddit.uk
      link
      fedilink
      English
      arrow-up
      5
      ·
      11 days ago

      Fortunately Isaac influenced a lot of similar action roguelikes, my recommendation would be Enter the Gungeon, which in a line I’d describe as “Isaac with guns”

    • Zahille7@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      11 days ago

      Isn’t Binding of Isaac by the guy(s) that did Castle Crashers, which got their start on Newgrounds?

      I haven’t played Isaac, but I’ve played enough Castle Crashers to know that it’s pretty gorey/scatty with all the weird poop “jokes” and whatnot.

      I feel the same way about CC as you do about Isaac. It’s fun to play, but some of the themes either haven’t aged well or were already for a particular audience.

      • 4am@lemmy.zip
        link
        fedilink
        English
        arrow-up
        9
        ·
        11 days ago

        No, Castle Crashers was by Tom Fulp (creator of Newgrounds) & crew at The Behemoth as well as Alien Hominid.

        Binding of Isaac was Edmund McMillen and Florian Himsl.

      • Nelots@piefed.zip
        link
        fedilink
        English
        arrow-up
        5
        ·
        11 days ago

        TBoI is from the guys that made Super Meat Boy, not CC. TBoI is like CC’s poop jokes on steroids, at least in terms of frequency. There’s an entire character who’s based around eating poop and throwing it at enemies.

        Though, TBoI is perhaps more likely to desensitize you. Save for the aforementioned character (not-so-coincidentally my least favorite out of all 34), most of the poop stuff in the game is just a simple sprite that you shoot and break, and it becomes something you don’t really need to think about. There’s no gross sound related to it and it isn’t designed to look particularly disgusting. Especially since its something you see just about the whole time you’re playing, it’s easy enough to get used to. I can’t think of any other game that manages to make me think something like “yay, golden poop!” without a second thought.

        Compare that to Castle Crashers where everything’s good and then there’s suddenly a giant bat throwing gross looking and sounding crap at you during a fight, it really stands out more.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      11 days ago

      Elden Ring was more RPG-like by avoiding respawning enemies? What RPG are you talking about? Most RPGs respawn enemies right in front of your face, while you are still in their spawn area.

      • nyctre@piefed.social
        link
        fedilink
        English
        arrow-up
        6
        ·
        11 days ago

        I’m assuming they mean western RPGs. For most there is no enemy respawn. You can only kill each enemy once. Or there’s respawn but at a set time like end of a chapter or when you’re in town or whatever.

    • kazerniel@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 days ago

      Sunless Sea. Neat setting and writing. I don’t like the gameplay — simple combat, not very interesting choices, hunt-the-item stuff.

      Oh I forgot about Sunless Sea. I played the hell out of Fallen London, but the switch to real-time gameplay was stressful enough that not even the worldbuilding and writing could make up for it.

    • FreddiesLantern@leminal.space
      link
      fedilink
      English
      arrow-up
      4
      ·
      10 days ago

      I’d be so all over a proper turn based Warhammer game.

      Shadow of the horned rat and dark omen both do the same but just a little closer to the tabletop game afaik (but they’re a pain to get properly running).

      Then there’s SOVL which gives a proper turn based mechanic that’s pretty close to Warhammer fantasy of old in the style of classic white dwarf battle reports.

      There’s also a game in cooperation with the people behind 9th age but also, didn’t get it working yet.

      Meager pickings :/

    • Voroxpete@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 days ago

      For the record you can auto complete the battles and just play them as turned based strategy games with no tactical component. That may or may not be what you’re looking for, but just figured I’d let you know.

      • Quetzalcutlass@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        10 days ago

        My experience with autoresolve is that it punishes you for not fighting manually. You can basically always get better results if you take charge, and in the (old) Total War games I played resolving often cost half your army even when you vastly outnumbered/leveled the enemy.

        • Voroxpete@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          9 days ago

          Anyone who knows their way around the tactical battle system can generally outperform the autoresolve, but for this person’s use case (no tactical battles at all) that just sets a new difficulty baseline. If that’s too high, bring the game difficulty down. Problem solved.

        • Voroxpete@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          9 days ago

          I mean, there’s enough game there that people routinely run “Auto resolve only” multiplayer games, so clearly there’s a decent number of people who think it’s worth doing.

          Alternatively, if you want to keep the tactical battle element but find the “real time” aspect hard to manage, I’ll point out that you can give orders while paused. So you can effectively make it into a turn based game. Total War combat is pretty slow already, compared to stuff like StarCraft, and there are plenty of tools for building multistep orders and so on. Honestly, that’s how I play for the most part. I watch things play out and whenever I need to issue new orders I pause first.

  • jordanlund@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    11 days ago

    Quite a few games as a service games look like they could have been turned into interesting single player story based games if, you know, someone bothered to write a story for it.

    Brink for example had fantastic art assets and back story, but no actual story.

    • Voroxpete@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      ·
      10 days ago

      Yeah, there have been a bunch of extraction shooter style games that I would play the shit out of if they just weren’t extraction shooters.

      Jesus fucking Christ, why did Marathon have to suffer that fate?

  • Nima@leminal.space
    link
    fedilink
    English
    arrow-up
    11
    ·
    10 days ago

    Hades and Hades 2. I am someone who is a huge fan of visual novels and the games already have a fantastic dynamic between characters and amazing writing.

    i just hate that I have to play a game genre im not good at to get more of a story I’m extremely invested in. and characters I’m attached to.

    • friedmag@lemmy.ml
      link
      fedilink
      English
      arrow-up
      7
      ·
      10 days ago

      Though the genre kinda makes the story!

      At least it has god mode. I’ve basically accepted I play most games on the lowest difficulty possible.

  • garretble@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    10 days ago

    Turns out: Pokemon.

    I tend to only play a Pokemon game every decade or so because the formula has been basically the same since the original: you catch pokemans and then cock fight them. And I just only have so much bandwidth for that.

    But over here in Pokopia I’m building habitats for them and we are all hanging out, and it’s awesome. Yes, I will build you a little house, Bulbasaur.

  • GraniteM@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    9 days ago

    Someone remade Portal as a browser-based side scroller, and I fucking loved that game.

    I played through Horizon: Zero Dawn and Forbidden West, and with how hard every NPC was flirting with Aloy, I wondered “Why isn’t this a post-apocalyptic dating sim?”

    In Divinity: Original Sin II, there’s a game-breaking mechanic where you can plant tea plants in pots, grow new tea plants, harvest them, and then use the buffs from drinking tea to get infinite moves during fights. I actually got into the whole management of the tea farm, and I don’t want to totally throw out the RPG combat, but I might like it if farming and then using your crops to win fights was an entire game unto itself, rather than just a broken exploit.

    • Damage@feddit.it
      link
      fedilink
      English
      arrow-up
      2
      ·
      9 days ago

      I played through Horizon: Zero Dawn and Forbidden West, and with how hard every NPC was flirting with Aloy, I wondered “Why isn’t this a post-apocalyptic dating sim?”

      I mean, Aloy is super cool, badass and hot as fuck, if you’re single, the only reason not to flirt with her would be fear.
      I thought that with how things ended in HFW, the next game ought to be an RTS.

  • over_clox@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    11 days ago

    Different genre? I dunno about that myself, but my favorite game of all time is the old DOS era game Descent, and Descent 2 of course. Descent 3 was alright as well, but something just seemed off about their weapon damage balance or something.

    Their successor game Overload came along quite a while after their full development team split up for whatever reasons, but I’d absolutely love to play Overload on a system that isn’t a 3 frames per second potato…

    https://www.youtube.com/watch?v=jQ5RFBo0L_U

    I do have links to download the GOG release of the game from the Internet Archive…

    I just can’t fucking play it! Like how far would I get at a measly 3 frames a second on this potato laptop? ☹️

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.socialOP
      link
      fedilink
      English
      arrow-up
      9
      ·
      11 days ago

      It really is insane how there really aren’t a whole lot of 6DOF games when Descent was such a huge success. The only way to really get that kinda action most of the time is with space sims like Elite Dangerous; and it’s not really the same being out in open space vs tiny mine shafts and cramped space stations.

      • tal@lemmy.today
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        11 days ago

        I think that part of the problem is that there aren’t that many settings where it makes sense. Descent worked because you were supposed to be on low-gravity asteroids to justify the zero-G environment. That also means that it has to be in space and in the future. It had to be in mines, to justify the scale — most human-created environments are going to be smaller.

        I was playing Starfield and one of the moments there that I was impressed — most of the combat isn’t all that new — was in a zero-G gunfight on a space station (the Almagest or whatever the space casino is), where gunfire was sending objects flying around and riccocheting all over. I was thinking “it’s odd that more games haven’t done zero-G first-person shooters”. But…when you think about how limited the settings are where it really makes sense, I think it’s understandable.

        I mean, I guess you could create a fantasy world and just throw up your hands and say, “it’s all magic” or something, but…

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.socialOP
          link
          fedilink
          English
          arrow-up
          5
          ·
          11 days ago

          Shattered Horizon was fucking sick as hell until they started messing with classes and eventually just broke the game entirely. It was a NASA Punk zero G FPS made by a benchmark app company with fairly realistic bullet physics. Balance was basically just using the shotgun mode on your gun since you’re in space there’s no drop or damage falloff making it able to snipe a wall of bullets at people a few kilometers away 🤣

      • over_clox@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        11 days ago

        I sent you a message and link homie, hope you enjoy a nice trip down nostalgia memory lane… 👍

      • over_clox@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        11 days ago

        A ~2020 HP laptop, quad core 1.1GHz Pentium Silver, 128GB SSD and 4GB RAM. Oh, and of course Intel stock onboard GPU.

        Hey, Covid and lockdown came along, I needed a new laptop, so I bought what I could find at the time. My main requirement was for the touchpad to actually have physical tactile buttons, fuck that whole solid slab of touch thing, I want 2 proper clicky buttons.

        Running Linux Mint MATE 20.3, fuck Windows anymore.

        • tal@lemmy.today
          link
          fedilink
          English
          arrow-up
          4
          ·
          11 days ago

          My main requirement was for the touchpad to actually have physical tactile buttons, fuck that whole solid slab of touch thing, I want 2 proper clicky buttons.

          I’m in the same boat, except I want three for Linux, where the third button is more-useful than in Windows, and there are very, very few laptops that have that any more — a few Thinkpad models. I finally gave up on it, just accepted that I was going to have a laptop without same, though you can get USB touchpads with physical buttons if you want to haul one around (and I keep one in my car for just this reason — sometimes it’s worth hauling out).

          • over_clox@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            ·
            11 days ago

            If anything, I miss my old trackball… Might have to get a new one someday, I really loved that old thing.

    • chunes@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      9 days ago

      Way more unity devs need to understand how absurdly bad the performance of their games are. there are games from 10, 15 years ago that both look way better and perform way better. Hell, I think Descent looks better than Overload because at least it has textures.

      • over_clox@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 days ago

        Both games have textures. Overload just happens to be overloaded with textures, and was developed largely from the two lead developers of Descent itself.

        There’s a hell of a history on the game…

  • Rinn@awful.systems
    link
    fedilink
    English
    arrow-up
    9
    ·
    11 days ago

    I’d love it if Secret World (preferably the original release, not Legends) was a singleplayer RPG instead of the half-assed MMORPG that it was. You could lower the enemy density and respawns, maybe add some computer-controlled party members Guild Wars 1 style, and it would be the dopest thing ever. The lore, vibe, and worldbuilding in this game is immaculate, it’s just a shame it’s strapped to an MMO framework.

    • I_Jedi@lemmy.today
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 days ago

      The AEGIS system in the original really sucked though. It’s the one thing Legends improved.