I find the idea that all old games need remasters/remakes very disrespectful tbh. Artists worked hard on those games back in the day. I can justify improvements to performance but updating visuals such as lighting and textures to be prettier or more realistic often misunderstands what the original game was going for.
While I understand your reasoning (although I don’t necessarily think that remasters/remakes are bad) I am not a fan of Bethesda’s current visual style for Fallout compared to Fallout 3/New Vegas in general so in this caae I’d fear they would change some really iconic designs. Oblivion afaik did it well but New Vegas and 3 fans are VERY protective of their precious games so I’d expect a lot of wariness and criticism. Plus, yeah, performance updates would be the biggest factor to include especially considering how bad New Vegas runs without mods but knowing Bethesda I would not be too hopeful lol. I’d still kill for a remaster but I’ll remain sceptical.
Ah yes because F:NV was such a technical masterpiece. What a ragebait statement.
I mean hardly, but neither has any of Bethesda’s own games. The New Vegas team did what they could with the broken tools that Bethesda makes, and they managed to craft a fantastic narrative, something Bethesda will never come close to delivering.
Cool but the narrative doesn’t have anything to do with technical expertise like Avellone is claiming. It was way more buggy than Fallout 3. and some of us are old enough to remember that.
A reminder as well that Avellone had very little to do with the parts that people love about F:NV or even the original Fallout games.
Less that they lack the technical expertise to remake it completely, but they lack the technical expertise to remake it cheaply and quickly without the source code. At that point they might as well make a new fallout game.
That’s not the claim of the article though. Avellone is ragebaiting in a desperate attempt to stay relevant. It’s an absurd claim to make in context - especially from a game/narrative designer who has not worked with Bethesda since the original game came out.
Bethesda also kept them from getting a fat payout so the devs are very unlikely to help.
Bethesda just kept them to their original contract and didn’t pay anything they weren’t required to. I mean, it would have been a nice “thank you” for almost meeting their goals. But they didn’t.
The promised bonus was dependent on what rating the game got from Metacritic. If it got an 85 or better, they got the bonus. It got an 84 and specifically lost points due to the rampant bugs. BioWare was responsible for bug testing and QA according to the contract.
it’s still an asshole move though, only a soulless corporation would ever clutch to the “well actually” of a single point of an average of reviews to deny a whole bonus
even if they were cheeky like “oh you were one point short so the bonus will be 5% less than we promised haha” it’d have been better than a binary yes/no
Or they really wanted it to be 90%+. Maybe the 85% was already giving them 5% leeway.
i believe it was sawyer who said he blames himself for that because he did not pivot the team to work on bug fixing until it was way too late
Doesn’t sound like they’ll necessarily be honest about the situation either then.
Arguably the people who created New Vegas didn’t have the engineering know how, lol.
Are you telling me severed arms are NOT supposed to rubber band across the ground as Deathclaws with power fists fly like rockets across the horizon?
I thought that was cannon.
If you’re using a cannon I think this is WAI
Powering the metro with people is totally normal, not body horror sort of stuff.
Now get back to your ditch, car 43!
That was BioWare and Fallout 3.
the engineering was Bethesda’s, though
Why thank you for the correction.
so people have to reverse engineer the game and try to make a remaster ig?
Or they can just play the original and stop making the world a worse place to live for everyone else
"Copilot please remaster Fallout New Vegas "
- Sadya Nadella, probably
That sounds a bit strange, the source code for nearly every script that handles quests, mechanics and such is bundled with the game and what modders have been using since release.
Unless I’m misunderstanding something, I don’t see why a remaster like Oblivion’s would be impossible. It runs on top of the original game anyways.
Cause the real reason which is well known is Bethesda higher up dont like the fact it s the most loved fallout post Bethesda acquisition and wasn’t made by them
Well they need to make better Fallout games, then. Start with firing Emil Pagliarulo. That man should never be allowed into the writer’s room ever again.
He should have a restraining order for making games in general
Bethesda’s never had a good writer since Morrowind. the best story tellers in Bethesda were the people who designed the obscure side locations with environmental storytelling, and I guess Bethesda took that as a slight against its reputation and replaced handmade locations with reusable slop in starfield. it’s like they are trying to get worse with every game.
what make better game ? are you crasy ? We saw how they treated the reception of starfield like fan being in the wrong and not an issue on their end so no hope on that subject
That’s literally not true. It’s false information spread by fanboy dickriders like you
I don’t mean to sound like an asshole, but this whole “NV was the best game ever made” is getting REALLY old, especially now 16 years after the game released.
I mean, for all of its flaws it is objectively better than Fallout 3 and Fallout 4 though. And I loved Fallout 3. So the comment you’re responding to is correct, because 3 and 4 are the competition (76 and Fallout Shelter do not count).
(76 and Fallout Shelter do not count)
Would it make a difference?
yes. shelter CLEARS new vegas plus the classic fallouts easily
So they’re right that they said Bethesda hates NV, because Fallout 3 and 4 are “worse” (completely subjective btw, even though I do enjoy NV)? Not because someone at Bethesda actually confirmed that (which they never have)?
None from Bethesda but old obsidian dev did. Mb it was Chris not sure. But wouldn’t be surprise since nobody listen him even when he said fallout isn’t about capitalism and he s just a voice screaming far away cause nobody seem to be aware of it
Bethesda does not hate New Vegas, Obsidian, or anyone who worked on the game. Find proof then I’ll change my tune.
They wouldn’t be featuring it so heavily in all Fallout media if they didn’t like it; especially the show, which season 2 is basically New Vegas 2.
I don’t know why so many people (like you) just accept the falsity that “Bethesda hates New Vegas and Obsidian” when literally no one from either company has ever said so.
The only people who say that shit are like you, who can’t seem to fully grasp reality, or are trying to push some kind of agenda.
The show is litteraly a rewriting of what was a grounded belivable world into a goofy borderlands clone. Even with Bethesda approval I won’t say it s an argument.
Also the story about how Bethesda imposed hard deadline and didn’t deliver their bonus to obsidian for just one point on metacritic is well known.
Also
According to him, “They had a whole PowerPoint. Not even about the DLC, they had a whole PowerPoint about all the things Obsidian did wrong.” He sarcastically described the meeting as “hugely morale-boosting,” noting that the developers felt they had provided a quality game. “I thought we did a good product for you guys that kept Fallout in the public consciousness,” Avellone stated, adding that it felt unfair since Bethesda “reaped a lot of the rewards for it” while being visibly unhappy during the review. The technical friction went even deeper, leading to a confrontation over performance and the future of the game’s code. Avellone recalled an interview in which he was asked whether the game would hit 30 frames per second, which he believed was a basic standard. However, a tech director at Bethesda later scolded him for making that promise. “I sat there, and I smiled, and I took it,” he said, while internally wondering, “Why do you have a f—ing engine that can’t run 30 frames per second, and then call that your claim to fame?”
i mean the best game ever made ? i never said that i said the best fallout with bethesda being on the cover ever made. went on steam fallout 3, and 4 stand at 80% and nv at 90% pretty sure on all site that have gamers reviews it will be the same storry. The overall population said that nv is better than 3 and 4
Metacritic says 3 and 4 were both better reviewed than NV. Took me like ten seconds to look it up.
3 and 4 also sold way more than new vegas
in fact, new vegas being a masterpiece wasnt even discussed until like 2017. before that, opinions were varied
yeah but that doesnt equal quality or better game.
u mean a paid journalist? that s why i said gamers. Journalists also feel concord was a good game as for highgard and every new pokemon or cod so yeah kinda dont care about their opinion
I actually talked to all of the players, and they all agreed with the reviewers. They said NV is actually a little overrated. 🤷
Overatted certainly, the best fallout certainly too
That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.
Eventually you will want to change the lighting or fix a high severity bug. You need the source to recompile or repackage.
The script source code is packaged with the game though. You can see the entire game’s implementation through the GECK and XEdit pretty much.
To push a release for a game you need to package it. It’s one thing to have no more ci/cd, you could technically build, package, and deploy on a workstation. But without source you can’t even do that because the build system is part of the source code. A game is a few hundred gigs of pure data and it needs to be packed to make it playable.
New Vegas doesnt need a remaster, anyway.
It needs a Remake
I’m of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but “”“better”“” - no thanks, I’d rather see something original and new come out
There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.
I’ll disagree a bit. Angel of Darkness should definitely have been a Remake.
They must have put so much effort in to get that just as crappy as the original.
New Vegas needs it to.
I love the fuck out of the game, but its heavily handicapped by its need to fit within console limitations at the time of its release… Not only that, its just full of jank.
A remaster is not capable of addressing the core issues that need addressing with New Vegas, especially with no source code.
A remake is the only way to get a solid, amazing update to New Vegas that will endure for another 16+ years.
with the cut content restored and an actually fleshed out legion
and less loading screens, especially around new vegas, because they had to cater to the ram limits of the consoles at the time.
going to the top of the lucky 38 and seeing absolutely nothing out the window was such a huge disappointment
i figured since fo3 had the washington monument then surely new vegas would have a similar one
the best thing about a remake for either Fallout 3 or New Vegas, it’d do a significant chunk of the work for remaking the other one.
So having them bundled into one remake bundle would be fantastic.
Probaly never happen, but a boy can dream.
You expect an official release of Tale of Two Wastelands?
Each game will be released separately for 70 dollars and will be disappointing.
wasnt oblivion only 40?
That was more of a remaster than a remake. A remake would be making the game from scratch and could be expanded and/or changed. For example expanding the legion side of the map and making Ulysses into a companion instead of a villain. There’s so much cut content for New Vegas that you could remake the game and have it be distinct from the original.
You expect an official release of Tale of Two Wastelands?
??
No?
Each game will be released separately for 70 dollars and will be disappointing.
Yeah, I know. Thanks for ruining the fantasy.
No
Sequel
Bethesda really shouldn’t be allowed to own these IPs anymore at this point, idk who in the AAA scene would do a better job, but something’s gotta give. They don’t give a single shit.
The AAA industry is obsessed with using their own game engines, to the point where the AA industry can run circles around them using Unreal.
You can give the IP to a random Norwegian (they’re always Scandinavian) game studio you’ve never heard of before and get a better product.
Oh yes Unreal.
The one that is causing the majority of games to play like dogshit at 20 fps with mandatory frame generation
That’s the studio’s fault not the game engines. There’s also unity of course and godot
Unreal is just a resource hog. I can play AA 3D games on my laptop at 30FPS, but I can’t run an Unreal starter scene with a sphere at more than 20. They just don’t give a shit about anything that’s not top end hardware.
nop unreal is dogshit for a lot more reason than dev dont optimize their games. unreal is bad for the medium but good for the industry, wich i hate it cause we have game with unreal then.
Not triple A but Inexile and Owlcat could probably handle the series pretty well. Also throw Elder Scrolls to the guys who made Tainted Grail.
Just like trading in rocket league. So sad.
Virginity: I’m the only thing you can lose and never get back 🥰\ Source code: Hold my beer 🍺
Avellone bragging that his game’s code has security-through-spaghetti.
Now there’s a term I have to find a way to use at work tomorrow!
They didn’t need to add the last part but I’m so glad that they did
Todd Howard seething
Copilot: New Vegas
Well yeah.
It was made by Obsidian, not Bethesda. And we already knew Bethesda had no engineering know-how when New Vegas originally launched 🤷♂️




















