why do real chores when virtual chores
“Honey, can you go out and powerwash the side of the house this weekend?”
“Awww, c’mon… I was planning on playing Powerwash Simulator this weekend! 😩”
Now I kind of feel guilty for enjoying Crime Scene Cleaner. At least in my defense, my house is not covered in blood.
I’ve been playing Hitman: World of Assassination all weekend.
Not sure if that’s better than the alternative.
A real power washer can run out of water or power unless you tether it to outlets. Meanwhile in the simulator, you can parkour onto the roof with an infinite water tank.
Real chores give us no sense of pride and accomplishment
Pride And Accomplishment™ 🤤
Surely you are referencing the EA comment, yes?
If powerwashing the house got me new socks that gave me +.25 an hour pay I’d be doing all kinds of side quests
I hear those are in the next patch release of Earth
Neither did WOW ones, every time I’d complete an impossible task and get my reward they’d nerf it and start giving it away the next week
I am literally in WoW classic killing boars for their snouts while reading this on the other monitor.
Is Barons chat still and endless spam of people asking for the location of Mankrik’s wife?
I play alliance, so I’m spared that.
But back in the day, the horde side had an over-representation of edgie teenagers. Now almost everyone is adult, most with kids and many old and retired like me. So you on’t see as much of that stuff as before.
Death to Hogger
I have four max level characters and recently started a fifth. It’s funny doing all the different starting area stuff, but including hogger. I just killed Bellygrub and Yowler an hour or so ago, twenty years after the first time for me.
I haven’t played since Wrath of the Lich King (started with vanilla around launch) and still have super fond memories of the Alliance starting areas in particular
I solo leveled my first character after coming back to classic until 58. I’m just not much of a joiner, so don’t use Looking For Group or whatever. But as I approached 60 I realized I’d either have to mothball the character or do groups for endgame, so I bit the bullet and joined a guild.
It’s been so much fun. Really good people, who I end up hanging out on discord with a lot. Like I said earlier, they skew older now. I’m retired, so I spend a lot of time helping folks with those quests that are impossible to do solo, or running them through dungeons. I’m actually becoming more fond of some of the classic content.
You’re forgetting the part where there are 6 boar spawns that respawn every 2 minutes and there are 15 people waiting on the next spawn.
As a long time player of EQ before WoW ever came out: the drops in WoW were never that bad.
I remember doing the starter weapon quest for the dark knight? One of the dark elf tank classes. Needed a special type of bone for the weapon and killed so many fucking skeletons, by the time I got the materials for the weapon, I was like level 25 or something and had enough money to just buy an even better weapon from the bazaar.
EQ was fucking brutal, most of the game was just grinding, killing the same mobs over and over. While quests did exist, it wasn’t the main thing people did. I didn’t play much wow, but it did strike me that the game had more questing than EverQuest.
I think the one thing that EQ had over Wow was the emphasis on group content to level. Holy hell was it a slog to level if you weren’t grouping and running the actual dungeons. Wow, meanwhile, was a slog if you did anything but the single player quests. The times when my friends came to help on EQ, I would see my xp bar jump. The times when we did the same in Wow, there were fights over what to do because we were so frustrated with leveling.
Says you. I spent hours grinding gorillas for an aged gorilla sinew.
That’s how aging works. Did you expect aged sinew from a fresh gorilla? 🤷♂️
A recent video the origins of the term grinding placed abundant blame on Evercrack.
Wow was fantastic when it came out. I never had the money to pay for a subscription so I played on pirate servers. I never got to the endless grind stages, but I adored exploring the early zones with all the original classes. The world looked great, the magic felt real and the fantasy was engrossing. I don’t think I ever made it passed lvl 35 on any characters, but thoroughly enjoyed getting there, sometimes with friends and sometimes alone.
It kinda boils down to chucking rocks in the river alone vs chucking rocks in the river with friends.
Now that’s just not true.
Repeatable quests weren’t added until much later. You had to collect all sorts of organs with shitty drop rates from a variety of animals in different zones.
It was actually barely worth doing quests in the original game, because most of the XP was on the kills rather than quest hand-ins, and the rewards were mostly crap.
I remember trying wow in their 10 hour demo being like “I’m just killing spiders when does this get fun?”
Then a friend told me “it takes 20 hours to get to the fun bit”. I then uninstalled and never looked back.
It doesn’t take 20 hours to get to the fun but, it just wasn’t for you.
Yeah def not.
There is fun in changing zones sightseeing and getting really powerful abilities, running in raids. But if the hook for the core kill loop doesn’t catch, you’re going to have a bad time.
Yeah probably not.
Which is good for me as it saved me $15/month.
So what? The grind is the fun bit to you?
I never actually said one way or the other if I like it or not.
I remember leaving the dwarf starter zone for the first time. Passed some NPC dwarfs, got chased by a mob that was way too powerful for me and barely survived. When I was done running, and was safe, I looked around and saw the entrance to IronForge.
That’s when I knew the game was for me
it’s less about the moment to moment gameplay and more about the vibes and ambiance tbh. Players love zones like Barrens and Nagrand even though a good chunk of both zones’ quests are just hunting animals because the vibes of those zones are immaculate.
You’re not wrong about Alliance zones feeling more fleshed out… but over the last two decades of playing vanilla WoW on and off, every single time that I’ve rolled an Alliance character and tried my best to commit, I would eventually see a primitive ass Horde outpost with hanging feathers and dreamcatchers, with some bulky spiked Orc and a noble Tauren standing there… and I would feel such an immense feeling of homesickness unlike anything I’ve ever felt in another game, and I would immediately delete that character and start over in Durotar.
Something about fighting for the honor of the Horde and the glory of the Warchief out there in an inhospitable land, with the inspirational swell of horns and indigenous drums just puts me in it. Like, really puts me in it.
Kinda ironic that alliance zones are more fleshed out, but horde lore and characters tended to get much better treatment.
Barrens compared to Goldshire was so garbage in vanilla at launch. Alliance aesthetics was so much more developed and implemented
I think Duskwood was peak WoW for me. I spent years chasing that early high, and never really found it in that game or any others.
I’d argue the Horde aesthetics is meant of be raw.
Although I am myself an Alliance connoisseur. Darnassus and Auberdine still being my favorite throughout the Classic, despite some immediate confusion over the location of some merchants.
The Burning Crusade only reinforces this notion, with Silvermoon being initially part of the Alliance and growing to be the majestic city I love wholeheartedly. Truly a gem of the Horde.
You may like the Alliance aesthetic more but there’s plenty of people who enjoy the Western feel of Barrens.
Hell, people are still making jokes about Barrens chat in this very post, do you see anyone talking about Westfall? If we wanna go off cultural relevancy, Horde is way more well known. Nobody cares about asking “Where’s the Defias Messenger,” but everyone knows Mankirk’s wife.
I agree that the size of Barrens meant that the chat was something else. I meant that while Alliance got three zones that felt unique and populated, horde had one giant open plain.
Might be because I started as Alliance and switched to Horde quite early
Horde also had Silverpine if you weren’t hot for the plains, and it’s not like you were actually meant to level nonstop in Barrens from 10-20, though I won’t pretend Stonetalon is that much of a change of scenery.
But again, you’re comparing two very different vibes. The Alliance was meant to feel civilized because they’d existed in the Eastern Kingdoms a thousand years. The Horde had only been on Kalimdor for like a decade, and their start reflected that.
I appreciate you saying that. I did not want to sit still for the Silverpine erasure. Leveling my little undead priest at launch is the most fun I’ve ever had in a computer game. Me at level 10 going a bit to far up the path to Scarlet Monastery in Tirisfal was a truly confusing moment. The whole undead area is amazing and Undercity filled my little Tim Burton adjacent heart with joy.
and a monthly payment to continue doing it
Where is Mankrik’s wife?!
Worst quest for me was rescuing Marshall Winsor from Blacrock Depths. First he is walking agroing all kinds of mobs, then when he sees the entrance he starts running and if you don’t keep up, (let’s say you are fighting some mobs he agroed) you fail the mission even if you can see him standing by the entrance.
First you need to find BRD group, then a group willing to do the quest. And then do the quest. Tried so many times… Still hurts talking about it.

I picked it up recently with a group of friends on turtle wow (RIP, fuck blizzard), and while I really enjoyed the social aspect, the actual gameplay felt like a chore the whole way through. Plus, it felt like an obligation to keep up with my friends who somehow had much more time to throw at the game.
I’d heard about Turtle wow for a while. I decided to try it a few months ago. Loved it. But you know what happened.
To be fair, it was Turtle wow’s fault. Blizzard has a legal obligation to defend their IP. Private servers are an uneasy truce. Blizzard ignores them because they get people into the WoW space. Turt Wow, however, started charging money and advertising Turtle WoW on Blizzard’s pages on social media. Turtle WoW pulled their dick out in front of Blizzard, started helicoptering it while taunting Blizz, “The fuck you gonna do, pussy boooiiii??”
Blizzard quite literally had no choice. I really loved Turtle WoW, but they completely fucked themselves on this one.
This is a friendly reminder that Warcraft stole from Warhammer’s IP
Apparently Blizzard does have a choice when its Ascension doing all of that?
None of what you said was a new thing or what actually pushed Blizz/Msoft to action. It was the unreal engine port that did it.
I’m pretty sure blizzard just paid them to shut down the server. It happens the same way every time with every server.
Me, a refined person, playing Guild Wars instead.
Well, in Guild Wars and Guild Wars 2, you also have reasons to collect lots of the same stuff to do stuff.
The difference is that you don’t have to collect 10 boar asses in boar ass forest for a specific boar ass quest, but instead you may want to craft a legendary bone weapon, so you need to gather bones, and you can go anywhere in the world that drops the bones, or that gives gold you can use to buy the bones from other players, or that grants a special map currency that you can use tyo buy boxes of bones from a map currency vendor, all while doing whatever you feel like doing, progressing your bone gathering in a wide variety of ways.
Guild wars 1 and 2 are good games. The second one is still very active.
GW1 my beloved, how I miss you.
I got GWAMM like 3 years ago before I started playing ff14.
Compares to gatcha
Hmmm
Now, games have aggressive monetization through battle passes and gotcha mechanics! Truly we have improved.













