• tal@lemmy.today
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    26 days ago

    Indiana Jones and the Great Circle devs say an Indy game ‘could never be a shooter, should never be a shooter,’ so they’re embracing his signature whip,

    “Indiana Jones, he’s not a gunslinger, right? He doesn’t go guns blazing into situations,” said Jens Andersson, design director at MachineGames. "So it could never be a shooter, should never be a shooter.

    https://www.youtube.com/watch?v=kQKrmDLvijo

    https://www.etonline.com/indiana-jones-why-harrison-ford-pitched-raiders-of-the-lost-arks-famous-gun-vs-sword-scene

    ‘Indiana Jones’: Why Harrison Ford Pitched 'Raiders of the Lost Ark’s Famous Gun vs Sword Scene (Flashback)

    Speaking to the amount of forethought that proceeded their looming shoot day, Ford noted, “A lot of planning had gone into this fight scene,” adding that they had even rehearsed with “a lot of extras” the night prior.

    “At that point, I was quite ill with dysentery. I really wasn’t able to stay away from my trailer for more than the length to shoot a magazine (referring to a movie camera’s film stock that, on average, allowed for 10 minutes worth of filming),” he recalled.

    While the Han Solo actor endured his crippling illness, Ford was also concerned the audience might lose sight of Indiana’s objective to rescue Marion if he got pulled into another showdown.

    “I thought about it. We had about an hour and a half ride into our location. By the time I got to the location, I was convinced that it was too much,” he remembered. “I went up to Steven as soon as I arrived, and I said, ‘Steven, why don’t we just shoot this sumb***h?’ And Steven said, ‘I was thinking that, too!’”

    As for the swordsman actor (Terry Richards) who spent months training for this one scene, Ford admitted he felt “terribly sorry for him” but also believed their improvised alternative “served the film well.”

    • Davel23@fedia.io
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      26 days ago

      There’s also the scene in Last Crusade where he machine-guns down a bunch of Nazis.

      • PerogiBoi@lemmy.ca
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        25 days ago

        Ya but machine gunning Nazis is a mitzvah, like helping the poor or holding a door open for someone. That’s different.

  • Captain Aggravated@sh.itjust.works
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    25 days ago

    Indiana Jones carries a revolver and occasionally uses it, but yes Indiana Jones isn’t a story about a gunman. The way I would implement the gun mechanic in an Indiana Jones game is give him limited ammo, maybe 6 to 12 bullets, and few opportunities to restock. Indy should defeat enemies either by setting off traps/environmental kills, fisticuffs, or with his whip, with his gun as a weapon of last resort. Also, there should definitely be moments where the player feels like a genius for remembering he has a gun.

    • Xanis@lemmy.world
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      25 days ago

      I agree. Though have a random small chance of the gun disappearing when you go to use it, with dialogue.

      • Captain Aggravated@sh.itjust.works
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        25 days ago

        Don’t do it randomly. Either design sequences where Indy is disarmed, or actually embrace the 6 bullets per level idea, don’t puss out and leave bullets just before every conceivable thing Indy might shoot. Make every encounter doable with the whip/fists/environmental stuff, but make shooting something a very cool way to handle certain situations for players who conserve their ammo.

        • PenguinTD@lemmy.ca
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          23 days ago

          One of the old Indy adventure game(Last Crusade) have that branch where you can shoot, fight or work around the airship boxing champ.

  • Ephera@lemmy.ml
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    26 days ago

    I mean, yeah, it’s gotta be a Lara Croft game, just without Lara.

      • Ephera@lemmy.ml
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        26 days ago

        Man, I refrained from writing:

        it’s gotta be a Lara Croft game, just without Lara triangle boobs.

        And now you come along and just slamdunk that right in there.

      • tal@lemmy.today
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        26 days ago

        It looks like the developer’s last game used Id Tech as its engine, and Bethesda is the publisher, both of which are positive signs in favor of the game being moddable.

    • pyre@lemmy.world
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      26 days ago

      considering that Tomb Raider was an Indiana Jones game without Indiana…

  • sundray@lemmus.org
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    26 days ago

    disguise-based stealth instead

    “If you are a Scottish lord then I am MICKEY MOUSE!”