What a grand and intoxicating modding community
Does anyone recall what wound up becoming of the RTX tech demo which applied Ray traced lighting to Morrowind? The old axiom holds true, any mention of Morrowind results in at least one person reinstalling it, and it appears im the guy this time.
One day I’ll do a exploit-free playthru of Morrowind. But it’s not this day…
Exploiting Morrowind’s systems is a hobby unto itself. For years, the only copy I had access to was the Xbox release (not even the GOTY edition). Without the dev console, I had to discover other ways to bend the game to my will.
To this day, I have to resist the urge to steal the Limeware Platter from the customs office, not to mention sequence breaking by phasing through the barrel with Fargoth’s ring in that building’s courtyard. Since you hadn’t technically completed the tutorial and been released from custody yet, you could zip around the whole island, stealing with impunity and assembling quite the nest egg for your playthrough.
While awesome for just the technical aspect, I actually would find this to be a downgrade in the way I play, since it would mean no longer being able to make staircases out of books and pillows, as they would actually fall if they had physics. 🤣
Cyrodillic Brandy has no physics and wont fall. Staircase away, my friend. Especially if you know how to dupe. (its ridiculously easy)
Damn, I should really play it huh
*peers suspiciously at username* Hmmmm…
Anyway, OpenMW is amazing and the best way to play the game these days. The only bad thing I can say about it is the expanded draw distance shows how tiny the world map actually is, but that’s both not their fault and extremely minor considering how content dense Morrowind is.
You can adjust the draw distance/fog amount in OpenMW, you know…
Unless you want to mod it, then it’s best to stick with the original.
It should be compatible with most mods, or it was when I last played several years ago. Major overhaul packs have engine tweaks included that aren’t compatible and the script parser in OpenMW is/was stricter than vanilla’s so one or two poorly written mods might need typo fixes in their scripts, but other than that it seemed to work just fine.
I played Morrowind for the first time a few weeks ago and installed OpenMW, as I saw it being recommended.
I don’t know anything about the game/engine, but after completing the setup and being told to walk to the next city I came across small enemies, and it tooks about 3 minutes to kill them as my hits didn’t seem to connect. Am I missing something or did I mess something up during installation?
Sorry to ask you randomly here, but you seem to have experience :D
That’s just how low levels work in Morrowind, unfortunately. The first few Elder Scrolls took heavy inspiration from tabletop games like Dungeons & Dragons, including making you roll for everything. Internally the game rolls after each swing to see if your attack hits, so you need to both hit an enemy physically and win a dice roll based on your skills.
You’ll want to make sure your character starts with at least one weapon skill at as high a level as your class and race allow. At 40+ skill you’ll hit most of the time rather than whiffing 90% of your attacks. There is also a massive penalty to hit chance when your fatigue is low, so spamming attacks will get you nowhere.
(I believe there are mods to make it work more like Oblivion and Skyrim where you only need to hit them physically and skills only affect damage, but I don’t know the names of those mods off the top of my head.)
Thank you for your answer, I’ll give it another go then :D
I’m gonna guess your fatigue was low from running. Paying attention to your fatigue (and some kind of melee weapon as a major skill) makes the game much less of a drag in the first few levels.
There’s a growing catalogue of Lua mods for MWSE that aren’t cross-compatible and neither set of devs seem interested in a unified Lua API.
That’s good to know, thanks! I was mainly thinking about traditional esp/esm mods; the script extender never even crossed my mind.
Not really, there are several mod lists with varying levels of changes, that can be installed automatically, and most mods otherwise work.
I just need controllers to work in menus
I’m shocked someone hasn’t grabbed the files from the Xbox release and used their implementation as a base. It wasn’t great, but it worked well enough on a controller considering how complicated Morrowind’s UI was.
I’m hoping the lua in OpenMW 0.49 willallow for it to be implemented. If I ever get free time I might try my hand at it.
Controllers kind of work.
They let you control the cursor. Actual support would be better, of course.
But useful idiots told me people won’t work for free.
What is this referencing?
Every Anarcho capitalist boot licker
If someone calls themselves an anarcho-capitalist, I immediately think that person is of very low IQ trying to sound smart and educated.
At least the term libertarianism isn’t a contradiction, even if it is selfish and stupid.
Sure, no kings, no masters but when you don’t go the extra step to understand where the kings and masters come from, then you are just a useful idiot to the next fascist that comes along.
yeah except libertarians love kings and masters, they just want it to be private and not collective. because they think they’re going to be kings and masters in such a society. and it’s always the most miserable looking dweeb because that’s usually the motivation behind the fantasy.
To translate your message: “Libertarians wrongly believe they are kings and masters.” Evidenced by the famous Highlander line “There can be only one!”
I mean. You already pay for your road and the ambulance that can drive down it to save your life. Why would you pay more to utilise the same overburdened service? Unless you’re going to pay to build a hospital, fire station, etc. what’s the point? And then the maintenance bills. Libertarians cannot wait to spend all of their money on things we currently help them pay for. (I’m Canadian by the way, just to explain the paid ambulance part)
Most of libertarians I’ve met rang to me like the old adage of them being like a housecat. Fiercely certain of their own independence, while being completely unaware of the system they rely upon. I don’t think homie your responding to deserves heat, because they do legit think they will be the kings. Like look at the devil Peter thiel. He is currently ungodly rich, but when his wishes come to fruition, the dollars he hoarded will be with nothing.
Absolutely!
The article has the link buried so deep. https://github.com/MaxYari/OpenMWLuaPhysics
So now my thief can simply stack crates to get to a store’s unguarded second level instead of grinding the acrobatics skill? Nice.
I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!
I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs
I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
This kinda s’wit really makes my day, my n’wah
But do they also randomly explode all over the place when you enter a room?

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You should take a look into KSP and Rimworld modding. Adding emtirely new physics is only the cup of the cake there.
This is a mod that only runs in a fan-made from-scratch recreation of the game’s engine. Morrowind modders have basically every other game’s modders beaten if you want to make it a competition.










