• Dagnet@lemmy.world
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    2 months ago

    I’m amazed he managed to roll a nat 20 on a d8, thats cheating on a whole new level

    • A_Union_of_Kobolds@lemmy.world
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      2 months ago

      I fuckin hate this notion in modern dnd (which is a misconception in the first place) that its just “let a d20 decide: the game”. That’s not how the game has ever been played. If you wanna have goofy mad-lib games with your friends where you just roll dice and laugh that’s fine but you’ve never, in 50 years, had to roll to see if you’re able to cast Cure Wounds or Heal.

      That is a mechanic in some other games where spellcasting isn’t a guaranteed thing. But not in core Dungeons and Dragons.

      • zaph@sh.itjust.works
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        2 months ago

        I wish my DM would accept this. I was born with this power but I might fail to cast it? Why am I not rolling to see if I walk properly since that was a learned ability.

        • taladar@sh.itjust.works
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          2 months ago

          Why am I not rolling to see if I walk properly since that was a learned ability.

          Octodad: Pen&Paper edition?

        • bionicjoey@lemmy.ca
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          2 months ago

          Shadowdark has d20 rolls for spellcasting and by all accounts it’s fantastic. If you succeed the roll you cast the spell and expend no resources. If you fail you can’t cast the spell for the rest of the day. I don’t believe for a second that it’s what the OP in this post was playing though.

      • MHanak@lemmy.world
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        2 months ago

        That is a mechanic in some other games where spellcasting isn’t a guaranteed thing. But not in core Dungeons and Dragons.

        Like in warhammer fantasy, where a guy i’ve played with managed to cast one spell during a fight that took 30-60 mins irl

      • glitchdx@lemmy.world
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        2 months ago

        didn’t dnd 2e have you roll a d20 if you cast while wearing armor? too low of a roll and the cast fails? No crit effects, just simple pass/fail, right?

        • ltxrtquq@lemmy.ml
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          2 months ago

          Casting an Arcane Spell in Armor: A character who casts an arcane spell while wearing armor must usually make an arcane spell failure check. The number in the Arcane Spell Failure Chance column on Table 6–6 is the percentage chance that the spell fails and is ruined. If the spell lacks a somatic component, however, it can be cast with no chance of arcane spell failure.

          https://aonprd.com/Rules.aspx?ID=361

          It was a rule in Pathfinder, so presumably it was a rule in 3e.

        • Sotuanduso@lemm.ee
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          2 months ago

          Pathfinder has that too, so it presumably carried through 3.5e. It’s why wizards don’t wear armor, and only applies to arcane casters, and classes that are meant to wear some armor like bards get exemptions for the tiers of armor they’re meant to wear.

      • miau@lemmy.sdf.org
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        2 months ago

        I guess since in many cases you do actually need to roll a dice, like when peeforming a touch or ranged touch spell, people just assume it always happens.

        And even in this case. Cure wounds is a spell like any other and it is subject to a will saving throw. So to be correct the pc that was targeted by the spell would indeed roll in order to save from the unintended heal - but thats really just assuming the spell could be used like this, which in my interpretation it cannot.

        So again, even if the caster rolls no dice in this case, the target could. I think this leads to people thinking there must always be a roll.

        Edit: fix paragraphs

        • Apollo42@lemmy.world
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          2 months ago

          Will isn’t an attribute/stat in dnd 5e and the only roll one would make for cure wounds is the amount of healing applied.

          • miau@lemmy.sdf.org
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            2 months ago

            Thats not what I said.

            Never played 5e but in 3.5e the target of the spell - not the spellcaster - can roll a dice. The target can perform a will save to reduce healing amount by half.

  • Dabundis@lemmy.world
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    2 months ago

    Alright, you cast heal wounds. Any wounds on the legs are healed. You are now aware that paralysis from birth is not a “wound”

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        2 months ago

        Even with regenerate, what exactly are you regenerating? If the necessary neural pathways for the legs to work never developed in the first place, they couldn’t be “regenerated”. If this was your goal I think you might need to true polymorph a guy into “the same guy but his legs work”

        • StrongHorseWeakNeigh@lemmy.world
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          I think it would probably require greater restoration.

          Also, regenerate would definitely work you would just have to cut his legs off first.

          • Dabundis@lemmy.world
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            2 months ago

            You couldn’t “restore” something to a state it’s never been in. Cutting off the legs and then casting regenerate would “regenerate” the lost pair of paralyzed legs.

        • “You touch a creature and stimulate its natural healing ability.”

          If stem cells could solve the issue, it’s possible. Turn it into a surgery, high DC medicine check, or an insane arcana check and a DM would probably let it play.

        • AngryCommieKender@lemmy.world
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          2 months ago

          Simulacra and Clone, or Greater Restoration should be able to achieve the desired effect, provided a competent heal check.

      • starman2112@sh.itjust.works
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        It’s explicitly within the capabilities of a Lesser Restoration, but also I would not allow a player to cast that spell on another player if that other player didn’t want it

        Edit: also as another person said, the adult who has never used their legs before never learned how to walk, so even if they had functioning legs, it would not help

    • starman2112@sh.itjust.works
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      2 months ago

      The problem is that newbies see this shit and think it’s normal. One in every 20 rolls is a nat 20. It just means that what you tried went as well as it possibly could have. It doesn’t make possible anything that wasn’t already

      • Default_Defect@midwest.social
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        2 months ago

        Their group should be setting realistic expectations for newcomers then and if they wanna do a throwaway fun session with relaxed rules they can another time.

        And if people that don’t partake think a session is this wacky wild shit, who cares? They aren’t playing.

        • starman2112@sh.itjust.works
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          2 months ago

          I’m not taking the green text seriously in the comment you replied to, I’m complaining about the effect the general meme has had on the game

          • Lightor@lemmy.world
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            2 months ago

            Memes will not ruin DnD lol.

            You can explain rules to new players or even flex the rules. It’s a game to have fun, not some sacred ritual to be protected and preserved.

            Being the “um actually” guy does nothing but turn people off of the DnD community, and I would argue does more damage than people making jokes and not understanding the rules.

            I’ve played with people that are intimidated by the rules and scope of the game. The way I handle it is just ease into it, don’t be a stickler. The most important part is having fun!

        • starman2112@sh.itjust.works
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          I play with these noobs, and explaining that a nat 20 is not an automatic success on whatever the player wants comes up every other session. It’s a problem because it both makes the game more annoying for me to play, and less enjoyable for the person who thought their plan was going to succeed. I’m not concern trolling, I’m offering personal experience to the discussion

      • mojofrododojo@lemmy.world
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        2 months ago

        One in every 20 rolls is a nat 20

        …no, no. this is not how probability works, even if it should seem to given the way we describe the odds.

        • starman2112@sh.itjust.works
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          2 months ago

          On average. On average. On average!

          One in every 20 rolls is a nat 20, ON AVERAGE. That’s how probability works. Are you happy now that I corrected it? Was it worth leaving the most pedantic comment on the entire internet?

          • mojofrododojo@lemmy.world
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            2 months ago

            On average.

            yes, that’s the important part the OP left out. You stated

            One in every 20 rolls is a nat 20

            this is incorrect.

            • starman2112@sh.itjust.works
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              You’re right, it’s only roughly one in every 20 rolls. It’s only almost precisely one in every 20 rolls. It’s only a 5% chance, which some would say is literally synonymous with “one in every 20 rolls,” which isn’t strictly true, because it’s possible to have more or less than one natural 20 in any run of 20 rolls, because it’s only one in every 20 rolls on average.

              I’ve been arguing about the portal paradox all day and these comments have gotten on my nerves more than anyone trying to explain to me that the cube isn’t moving

              • mojofrododojo@lemmy.world
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                2 months ago

                You’re right, it’s only roughly one in every 20 rolls. It’s only almost precisely one in every 20 rolls. It’s only a 5% chance, which some would say is literally synonymous with “one in every 20 rolls,” which isn’t strictly true, because it’s possible to have more or less than one natural 20 in any run of 20 rolls, because it’s only one in every 20 rolls on average.

                Glad we can agree.

  • ocassionallyaduck@lemmy.world
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    2 months ago

    Bad DM.

    Nat 20 doesn’t just let you do whatever. Cure wounds could easily be interpreted as returning the body to its natural state as the soul percieves it. If wanted his legs back more than anything so much that his soul held onto it like phantom pain, then I would say maybe a Greater Restoration could if he wanted that.

    But if he’d grown accoustomed to his new life and his new legs and no longer sought to “restore” anything, having made peace with his injury, then no, greater restoration would just restore him to his own healthy self image. And a spell like cure wounds would do absolute dick.

    I’d love to let this play out, narrate the lack of effect of this spell, and kick this asshole from the table.

    • vithigar@lemmy.ca
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      My read of simple HP restoring magical healing, at least in D&D, is simply that it is equivalent to accelerated natural healing with no potential for complications. So if whatever ailment you’re trying to heal wouldn’t also be healed by any arbitrary amount of rest and recuperation then Cure Wounds won’t cut it either.

      • ocassionallyaduck@lemmy.world
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        Interesting question. I suppose it would in the version I laid out. And why not. Hahahah.

        Honestly could make for an extremely compelling character arc to explore, but may hit close to home for some players

    • nagaram@startrek.website
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      There’s a book I read that takes place in Faerun where a cleric is getting tortured by ogre clerics by having his limbs broken and then they use heal spells to heal his limbs at odd angles. After he’s freed, they break his limbs again, heal them in braces, but he had a permanent limp

      DnD healing can only do so much before its just some high power reality changing magic.

      • ocassionallyaduck@lemmy.world
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        2 months ago

        Exactly. If that adventurer wanted to “cure” what he saw as a flaw, he could quest for a much more specialized magical healer or more powerful spell to enable it. I mention greater restoration, but true polymorph to his original form, or some kind of time manipulation, etc. There are options, at a high enough toer of magic, to undo injury, but that power has to have been attained.

        This is why amputations aren’t cured by a cure wounds. You can’t just grow a pile of pork by hacking into a live pig and repeatedly healing it.

    • Dasus@lemmy.world
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      2 months ago

      narrate the lack of effect of this spell, and kick this asshole from the table.

      You had me in the first half. First 95%

    • Skates@feddit.nl
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      2 months ago

      Cure wounds could easily be interpreted as

      It could far easier be interpreted as healing what the caster or their god perceives to be a wound, since IT’S THEM THAT DOES THE DAMN CURING.

      I get inclusion, I really do. And if you wanna go there, the guy playing the cleric is a prick if he’s doing this to a disabled guy’s character. But you’re not escaping this with logic, because disabled guy is also a prick.

      You’re in a universe of immortal gods, magic, amazing tech and telling stories. Don’t you dare pretend there’s any ailment that can’t be healed by some random cleric of Waukeen or Kol Korran, both being deities of wealth that would approve of their priests being basically traveling salesmen, exchanging healing for money. You can cure anything for the right amount of gold, and let’s not all act like we wouldn’t want our walking/eyesight/hearing/whatever restored, and actively work to pay for one of these services.

      Some of the traits we want to give our characters just don’t translate into this magical world, and there’s no ruling where a DM can still have it make sense if the cleric is in character when doing this. What you want to ask yourself before you get to this situation is, would this guy have seriously been crippled all his life and was never able to raise the few hundred gold for a healing spell? And would an adventuring party even want him on?

      This should’ve been nixed at session 0 if not all players agree that this setting allows for incurable disabilities/diseases. Cause I for sure don’t want a cleric in my party that “isn’t allowed” to remove curses or heal. Oh, he’s wheelchair-bound? The party exits the pub, you are unable to catch up to them as there are some stairs in the way. This is life without wheelchair ramps, better get used to some boring sessions ahead. Unless you wanna explore a dungeon and see if falling down stairs while stuck in a chair is gonna be easy to survive for your lvl1 wizard.

      • ocassionallyaduck@lemmy.world
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        It could far easier be interpreted as healing what the caster or their god perceives to be a wound, since IT’S THEM THAT DOES THE DAMN CURING.

        If the caster doesnt know how Tieflings are naturally supposed to look, are they going to then heal them of their “deformities” and remove their horns? I’d very much argue the caster’s intent is irrelevent. And as others have noted, there is lore of how cure wores operates to accelerate natural healing, not just reality warp into a perfect body. Splint a break and heal it, done. Cure wounds on a fresh cut, done. Cure wounds on a 10 year old scar? Thats not a wound. No effect. Otherwise no one in DnD would have any scars, even cool ones.

        because disabled guy is also a prick.

        You are searching hard for reasons to argue against this. Just wanting to be how you are is not being a prick.

        You’re in a universe of immortal gods, magic, amazing tech and telling stories. Don’t you dare pretend there’s any ailment that can’t be healed by some random cleric of Waukeen or Kol Korran, both being deities of wealth that would approve of their priests being basically traveling salesmen, exchanging healing for money. You can cure anything for the right amount of gold, and let’s not all act like we wouldn’t want our walking/eyesight/hearing/whatever restored, and actively work to pay for one of these services.

        By this logic, no character in DnD should ever have scars, or exist with anything but a pristine body. And yet, some of the most famous characters out there have scars and missing fingers. How odd.

        Some of the traits we want to give our characters just don’t translate into this magical world, and there’s no ruling where a DM can still have it make sense if the cleric is in character when doing this. What you want to ask yourself before you get to this situation is, would this guy have seriously been crippled all his life and was never able to raise the few hundred gold for a healing spell?

        Usually no. A few hundred gold in most settings is actually quite a large amount for a non-adventurer.

        And would an adventuring party even want him on?

        Because the disabled are without worth if they inconvenience the party even slightly? Nevermind that all your ranting aboht how magic could affect the body could much more cheaply and immediately apply to objects like a wheelchair, and thus make sense for them to have worked around their disability than to have afforded some of the most expensive healing that exists to treat it.

        This should’ve been nixed at session 0 if not all players agree that this setting allows for incurable disabilities/diseases.

        Yea I don’t think that most see “curing my disabled friend by force” as something that session 0 would even need to touch on. Most of these spells have “willing creature” as an assumed condition.

        Cause I for sure don’t want a cleric in my party that “isn’t allowed” to remove curses or heal. Oh, he’s wheelchair-bound? The party exits the pub, you are unable to catch up to them as there are some stairs in the way. This is life without wheelchair ramps, better get used to some boring sessions ahead. Unless you wanna explore a dungeon and see if falling down stairs while stuck in a chair is gonna be easy to survive for your lvl1 wizard.

        This whole paragraph again is some hateful ableist shit with 0 imagination. I’m not even going to bother listing the dozens of simple creative solutions to “omg stairs!” that escape you, and simply point out that, again, cure wounds is a low level healing spell not even a greater restoration. And long-term scars and illnesses canonically exist in DnD. So get over yourself. If the player doesnt want “cure my legs” to be their whole fucking quest, then let them have their magical wheelchair with equivalent mobility and move the fuck on.

        Jesus its not even hard. “The wheels of my contraption have a minor strength buff so i can push it easily, and some years later a kind enchanter cast a permanent low grade spider climb on the wheels so i can go up stairs and uneven terrain fairly easily now. It’s not strong enough to climb walls, unfortunately. But I appreciated it immensely all the same. I get around as well as most now, I suppose. Still can’t see over countertops all the time though.”

    • techMayhem@lemmy.world
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      2 months ago

      I am unsure from what this is from, but I once read a story in which a form of healing magic exists. One requirement for it to work was that the person being healed needs to be OK with it. If someone tried to cure your paralyzed legs and you don’t want them to be “fixed” as you don’t view as an issue or being paralyzed is just part of how you are, then the magic can’t work on you.

  • Starbuck@lemmy.world
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    2 months ago

    … Ranlar slowly rises from his wheelchair before collapsing under his own weight as his atrophied legs give out. Your party must now find a way to move him away from the orcs without using his newly healed legs, perhaps on a nearby chair with wheels.

      • starman2112@sh.itjust.works
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        2 months ago

        I cast heal on my muscles to make them stronger than they were before, since I guess that’s how it works now?

          • starman2112@sh.itjust.works
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            I have wondered about using it post… Other things. Do healing spells reduce your refractory period? Could someone get Ed Greenwood to weigh in on this?

            • Tlaloc_Temporal@lemmy.ca
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              I think the refractory period is a hormone response and not tissue damage/fatigue. It could be ‘healed’ in a similar way horniness, PMS, pregnancy, tiredness (but not the need for sleep), hunger, and moods can be ‘healed’.

              It could also be a peripheral autonomic feedback response, in which case it could be ‘healed’ in a similar way to suppressing automatic breathing, bowel movements, automatic reflexes, and possibly the fine tuning of balance.

              Such a spell could porobably exist, alongside a suite of other weird spells that were likely developed first, like Calm Emotions or unnamed but almost guaranteed to exist contraceptive spells. Some debuff spells of a unique variety could be quite interesting too, with breathing suppression being the rare effect that would require an intelligence save.

              A potion would probably be the cheaper option though; plain old erection juice should suffice.

  • taiyang@lemmy.world
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    2 months ago

    I refused the heal because I heard it causes autism.

    Yes, Int is my dump stat, why do you ask?

    • AVincentInSpace@pawb.social
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      I will never understand these people. Like, even if vaccines did cause autism… do you really find us that offensive?

      • taiyang@lemmy.world
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        Hehe, indeed. Although they moved onto “vaccines put microchips in you to let Bill Gates control you” so who knows. (Side note, autistic people are chill, significantly less likely to ruin my night with bullshit, lol)

        • pkmkdz@sh.itjust.works
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          No no no, you got it all wrong The vaccines put microchips in you so that Bill Gates can activate COVID in you. But it works only when you’re within 5G radio range

  • iAvicenna@lemmy.world
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    2 months ago

    A 20 does not mean the spell achieves something out of its capabilities, what is this five year olds playing DnD?

    • hector@sh.itjust.works
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      Honestly, as a DM, when this doesn’t infringe on other player’s fun like here I don’t mind doing extraordinary stuff for the Nat 20

      • xantoxis@lemmy.world
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        Taking away someone’s intentional, roleplayed disability definitely falls under “infringing on someone’s fun”, though. If the player (not just the character) is also disabled and trying to represent themselves in the game, this goes beyond infringing on fun straight into lowkey offensive. I would never let this nat 20 work. Maybe it fixes the wheelchair or something.

        • yeather@lemmy.ca
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          2 months ago

          Main issue is the wheelchair itself. No adventurer would ever use a wheelchair, the only reason we can use wheelchairs now are uniform roads and ada mandated ramps. Magic carpets exist and are cheap in game and don’t make you a liability.

          • ocassionallyaduck@lemmy.world
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            2 months ago

            I mean, have you considered a dwarven wheelchair made from the shields of the fallen, using their frames for wheels that grant comparable protection while gaining grip compared with a wooden spoke?

            Or a druidic wheelchair of entire roots that bonded to the druid when they were mortally wounded on the forest, bonding them permanently?

            Or a warlock who walks with an artificial leg of miasma and lurching tentacles that his patron restored him to in exchange for his soul debt?

            Literally no reason and no way a wheelchair in game is more a liability than some geriatric old fucking wozard breaking his hip or your characters having a concussion and needing an EMT.

            • yeather@lemmy.ca
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              2 months ago
              1. Though better than the alternative it would still be terrible on any uphill.

              2. Roots bonding to the lower body would not form a wheelchair, more like darth maul spider legs.

              3. That’s a leg, not a wheelchair.

              In every scenario, using any magic would circumvent the disability in a way that ends up mimicking walking while not being a liability.

            • Lightor@lemmy.world
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              I find it odd that there is tons of room to make a wheel chair work in the game but not the spell.

              It’s a shared adventure, I’d let lots of things fly for the sake of fun and interest.

              • ocassionallyaduck@lemmy.world
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                If I cast “Greater Restoration” and say I’m going to cure your of your Warlock pact, and roll a nat 20, and you are vehemently against this, it’s not “for the sake of fun” if I go ahead and “cure” you of your chosen character traits and path.

                I hear you, and I’m not rigid in spell use within reason, but this is well outside just RAW and more into the latter part of everyone having fun at the table. Your fun shouldn’t come at the expense of another player having to give up agency over their character, which are personal avatars people can sometimes be quite attached to.

                If you’re in a table where characters are dying left and right maybe they aren’t. But even then, if they don’t want it, that’s the red line. Just like using Mind Control on a party member to do something unspeakable. RAW could they? Sure. But unless this is a game built on betrayals or where players are expecting a PvP element, absolutely not. Because the IRL consequences of this and the real anger a player at the table may feel trump mechanics.

                Everything in moderation, everything on balance. Player agency is something you should try not to let other players trample on. And even as a DM, it should be subtle or not at all when you are moving the scenery to guide something. Again, subjective.

          • southsamurai@sh.itjust.works
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            2 months ago

            Why do people think this? Like, I’m not mad at you, just amazed at how common this belief is.

            Wheelchairs were around, and in use on surfaces that were abysmal in comparison to modern ones, but they worked.

            Whether or not an adventurer would use one is a different issue, but folks really don’t know shit about wheelchairs it seems.

            I’m not saying it would be fun, or easy, but I’ve been out in the woods on paths barely wide enough to fit a chair, and had people, my patients, push themselves the entire way, lumps, ruts, rocks, roots and all. And rubber tires aren’t magic for that. They help, but they don’t make the impossible possible, just the edge cases easier.

            • yeather@lemmy.ca
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              2 months ago

              Because this is a FANTASY WORLD with MAGIC and BETTER ALTERNATIVES.

              • southsamurai@sh.itjust.works
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                2 months ago

                Quoting you

                … the only reason we can use wheelchairs now are uniform roads and ada mandated ramps.

                That is not about the fantasy world, unless ada means All Drow Associated or something, though why drow would mandate ramps, I have no idea. Maybe because spiders don’t like steps?

                • yeather@lemmy.ca
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                  2 months ago

                  So your fantasy world has asphalt roads and uniform sidewalks and paved connections between every village? If your 99.9% of dnd games you are playing in the mideaval era world with magic. So just use the fucking magic items.

        • Lux@lemmy.blahaj.zone
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          2 months ago

          I believe they were saying that this is a situation where it does infringe on other player’s fun

        • Cethin@lemmy.zip
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          2 months ago

          If I’m DM I’d say they cast the spell exceptionally well and… it does nothing. They can do something very well that doesn’t do anything special.

      • starman2112@sh.itjust.works
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        2 months ago

        I have had players make persuasion checks against me before when they want to do something that’s explicitly outside the rules but I think it would be cool. Depending on how cool I think it would be, the DC can be anywhere from 10 to 20, and the player doesn’t have proficiency

        • hector@sh.itjust.works
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          2 months ago

          That’s another good idea ! I want to create an environment that incentivizes player creativity soo this could be fun :)

        • ocassionallyaduck@lemmy.world
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          2 months ago

          Yes, but in table top unless you signed up for a PvP game, other players don’t get to dictate how your character is. And even the DM shouldn’t railroad.

        • Match!!@pawb.social
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          2 months ago

          the GM can make players do things they don’t want, if players disagree it is at best a contested check but in almost all cases the controlling player controls their own character

    • Trainguyrom@reddthat.com
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      2 months ago

      D&D is ultimately a set of rules to guide a group improv storytelling session. One of the first rules of improv is “yes and” so you go with it within the confines of the game rules as well as what people are comfortable with. This is where /u/starbuck@lemmy.world’s suggestion of “Ranlar slowly rises from his wheelchair before collapsing under his own weight as his atrophied legs give out. Your party must now find a way to move him away from the orcs without using his newly healed legs, perhaps on a nearby chair with wheels.” Fits so well. It "yes and"s the spell while remaining true to the other player’s wishes.

      The DMs job is to maintain the fun for the players, and if one player is ruining others fun they need to be spoken with and kicked out if they aren’t able to be a team player. Personally, I treat a NAT20 (and critical failures) as an opportunity to do something comical that helps advance the story and improve the lore, because that creates the moments you tell to others when sharing fun stories about D&D

      • BruceTwarzen@lemm.ee
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        2 months ago

        I don’t know, but i would say you can’t restore anything since his legs never worked. This is more like a deck of many things situation

  • A7thStone@lemmy.world
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    2 months ago

    I once ran a campaign based on Fred Saberhagen’s books of swords. I’m the books there are twelve swords that would be considered greater artifacts. One of my players was playing a pacifist. He picked up the sword called Townsaver while his village was being invaded. Anyone who has read the books knows this same situation happens right at the beginning of the series. The sword takes over, because it’s power is to force anyone who holds it to protect unarmed innocents. He proceeded to slaughter the invading force. He was devastated.

      • A7thStone@lemmy.world
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        2 months ago

        It’s worth reading the whole series of you’re interested. They aren’t awesome, but they are fairly quick reads, and the way he resolves the story is interesting.

    • unalivejoy@lemm.ee
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      2 months ago

      House: “I roll for perception”
      Wilson: “You rolled a 1”
      House: “It’s Lupus”

  • NevelioKrejall@ttrpg.network
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    2 months ago

    Player: “I do something to Eric’s character against his will.”

    A good DM: “No, you don’t.”

    End of discussion.

    • Zess@lemmy.world
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      2 months ago

      Eric just needed a better backstory for his wheelchair-bound character. And really in most high fantasy settings the only way it makes sense to have a permanent disability like that would be from a curse.

      • starman2112@sh.itjust.works
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        2 months ago

        You’re assuming there are enough >2nd level casters around to cast Lesser Restoration (or whatever the equivalent is in your campaign). As far as I’m concerned, magic should be extraordinarily rare. Does every preacher get cleric powers? Does everyone with draconic ancestry get sorcerer powers? Can anyone with an instrument kill a commoner with an insult?

        In my campaigns, very few NPCs are even 1st level in a class. Maybe one in every 20 villages has a 1st level cleric in their church. It takes a 130 IQ to even start learning to be a wizard. Basically everyone can trace some line back to a dragon in their family tree, but maybe 0.001% ever get strong enough powers to even cast a Light cantrip

        • mnemonicmonkeys@sh.itjust.works
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          2 months ago

          In Pathfinder, magic is common enough that either your village or the next will have a healer capable of that powerful of a heal spell. The only catch is that the casting costs about a year’s worth of wages for a peasant

            • mnemonicmonkeys@sh.itjust.works
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              2 months ago

              If you’re good at something, never do it for free.

              Someone that’s good at voice acting still gets paid for their time and expertise, even if no physical resources were spent doing their work

        • Zess@lemmy.world
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          2 months ago

          The levels in D&D represent adventuring levels, so your average person wouldn’t have any adventuring abilities unless they’ve done something to earn experience. And magic will be as rare as the deities in your setting want it to be since they can basically just give magic to anyone. Hell, some powerful beings even grant magic and powers to their subjects against their wills.

      • Jarix@lemmy.world
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        2 months ago

        Your words are poorly chosen. This is a very low effort response.

        First of all its just inaccurate. Many heros in many fantasy settings have some kind of limitation/disability

        Not usually MC but sometimes even MC

          • Jarix@lemmy.world
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            2 months ago

            You go do the work, and enjoy some books while you do it.

            Go read a few ravenloft, forgotten realms, dragonlance, or other dnd series

            Go read some raymond e feist riftwar/magician books.

            Go read a dozen palladium Rifts worldbooks

            Just read any large fantasy franchise and you find any number of disabled characters

            Damn near every healing spell in a fantasy ttrp will have a ruling on not being able to heal natural conditions such as blindness or simply that it straight up wont restore lost limbs

            Im sure catti bri and drizzt ran into a few pirates and sailors with missing limbs

            Or are you going to tell me theres no peg legs in fantasy?

            No old heroes who cant fight anymore because they lost a limb

            Ita inaccurate because most fantasy worlds that ive read dont have mid to high level healers in every square km of their worlds

            • mnemonicmonkeys@sh.itjust.works
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              2 months ago

              You go do the work, and enjoy some books while you do it.

              You clearly don’t understand how things work.

              You made the claim. Therefore you have to provide sources to back up your claim

                • JackbyDev@programming.dev
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                  2 months ago

                  So fucking true. There are so many insufferable people on the internet that view any form of communication as a formal debate.

          • Honytawk@lemmy.zip
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            2 months ago

            Toph from avatar: eyes

            Conan the Barbarians from Discworld: teeth

            Gimli from Lord of the Rings: height

            • Apollo42@lemmy.world
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              2 months ago

              Cohen the barbarian. And he gets by just fine eating his schoup before he gets dentures made from diamond.

            • mnemonicmonkeys@sh.itjust.works
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              2 months ago

              So you couldn’t list any off the top of your head and had to rely on a list made by someone else. You’re really just proving my point here

              • JackbyDev@programming.dev
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                2 months ago
                1. I wasn’t the person you asked to name 3.
                2. Heaven forbid I contribute to the conversation by providing a relevant list to a discussion.
  • Lightor@lemmy.world
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    2 months ago

    This thread has helped my understanding why new players I meet to are so intimidated by the game. It seems many people favor strict rule following over just having a good time.

  • Dwemthy (he/him)@lemdro.id
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    2 months ago

    Everyone’s correctly pointing out how healing doesn’t with that way, how about changing someone’s body against their will being totally evil and not good?

    • ChonkyOwlbear@lemmy.world
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      2 months ago

      It would depend on the god. A god of strength or perfection would see anything that makes you stronger as a good thing.

      • Godnroc@lemmy.world
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        2 months ago

        I have a character idea for a cleric that idolizes the god of pain.

        They focus almost entirely on healing because you can’t keep suffering if you’re dead, if you’re alive you can grow stronger, and therefore, in their own twisted mind, if you’re suffering you’re growing stronger.

        They don’t heal people right away unless not doing so would cause them to die and end their suffering. Instead, if the battle is over, they pull out a chart and start asking about how painful the wound is. This can be excruciating for the one who has to sit there and answer questions until they get healed.

        The other portion of their build would focus on fighting the undead because they are abominations who cannot feel pain and cannot grow stronger because of it

        The god goes along with it because their normal clerics may be into torture, which is great for pain, but they tend to get hunted down because of their extreme methods. This cleric causes pain indirectly by being surrounded by a bunch of murderhobos.

        • Zess@lemmy.world
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          2 months ago

          Fits pretty well for a grave cleric. They perform best when healing from the brink of death. Spare the dying becomes more like study the dying lol