I guess that if I was trying to make realistic game, I would give the player multiple lives. Each mission, there is a large number of friendly troops trying to advance through each area. Whenever the player dies, they swap into one of the surviving soldiers. The game is over if the troops run dry. This allows us to have each and every weapon on the field be fully effective for both sides.
There are a lot of difficulties with this, since traditional game design doesn’t account for a massive number of characters. It would probably be best to make a mod for Arma III and playtest the concept with D-Day and other operations.
It would be kinda like the isometric Army Men games or Cannon Fodder, but from a FPS perspective.

This is sort of how Battlefield, Battlefront, and Helldivers 2 work, but you okay as an incoming reinforcement, not someone already on the field.
I remember playing something similar to this on a ps2. you can press a button and youd swap with friendlies
In real life they’re mounted to vehicles.
AFAIK, you can thank the 1987 movie Predator for the idea that someone could walk around with a minigun as a personal weapon
Now I’m going to have to go watch that movie again. Not only was it so influential that it introduced the idea of miniguns as human-portable weapons to games, it’s the source of this meme and what’s not to love about a movie with Ventura, Arnold Schwarzenegger and Carl Weathers.
So many games and movies ignore both the weight of the ammunition required to fire one of those things for more than 3 seconds, and the weight of the batteries required to spin the barrels. You would need more than even a power-suit, you would need some kind of frame on self powered wheels… a “vehicle” of some kind.
Technically, it could be done. Someone did the math from the scene in the movie Predator. He could carry a weapon that heavy, including the ammo and batteries. It would be about 40kg for the gun and 25kg for the ammo. That’s very high, but not absurd, as long as he’s carrying almost nothing else. It could fire for 45s without running dry. And if you limited it to reasonable bursts of say 3s, that ammo would last a while.
It’s not practical, but it’s possible.
It probably would have been more of a ground asset in the last century or when dealing with invisible aliens. I can’t imagine how excited a drone operator in the modern climate would feel seeing a dude lumbering through a field carrying a heavy weapon.
OTOH, if you’re trying to create an outpost near the enemy lines, maybe it makes more sense to have a soldier carry the minigun you want to use at that outpost through the jungle, rather than risk using a vehicle to deliver it.
A soldier lumbering through a jungle with a big weapon is a target, but a helicopter making a delivery, or a truck making a delivery is going to be a much bigger and more visible target with fewer things to hide behind.
I’ll take “Things they make you do in Ranger School for fun,” for 500 Alex.
The beginning of that movie always takes me out. So they fly in on a helicopter, there are 3 visible helipads (well, 2 and then sand) in a line and they land on the one to the right (from the water perspective).
They get out, get in jeeps, drive for a few seconds to the left side of the helipads driving onthe ocean side and then get out?! Movies used to just do random shit for vibes and logic could go to hell.
I mean, 2 of the jeeps go somewhere else but it’s just Arnold and the driver in his.
I’ll have to watch for that when I watch the movie again.
“Realism” and “Man portable minigun without support battery and backpack”
To make the gun light enough for your character to handle it the barrels are made of aluminium foil.
For real. Complaining about the realism of a trope sparked by a T-800 ripping the minigun off of a helicopter due to superhuman strength is more than a little silly.
Ohp. Actually, it looks like Castle Wolfenstein did it first. Still, silly.
Both are 5 seconds.
Irl bcs the truck of ammo you had behind you got depleted.
In game bcs of overheating.
Someone on Reddit actually did the math on this 5 years ago.
The scene in Predator where someone holds down the trigger and fires continuously for 45 seconds is actually vaguely possible.
The gun weighs 39 kg or 85 lbs, so it’s possible for a soldier to carry it, especially the soldiers in Predator who are shown to be much, much stronger than the average soldier. The ammo used in 45 seconds would weigh 25 kg, so it’s still vaguely possible that the soldier could carry it along with the weapon. The volume of ammo wouldn’t be that much of an issue. It’s under 1000 rounds for 45 seconds of fire, which would fit in a backpack-sized box.
Another big issue is the recoil. On earth, someone experiences 9.8 newtons per kg of mass. We don’t know how much Bill Duke weighs, because he’s just an actor, but since Jesse Ventura used to be a “wrestler”, we know his billed weight of 111 kg in his wrestling days. So, without any gear on he’d be experiencing 1088 N of force from gravity. Add the weight of the minigun and its ammo that’s 175 kg, or 1715N.
The recoil generated by the gun is based purely on the rounds it fires. An online calculator puts the recoil impulse at 13.4 Ns of impulse per bullet. From that reddit post, they figured out the minigun in that scene had been slightly slowed down from the normal 2000 rounds per minute (33.3 rounds per second) to only about 20 rounds per second. But, even then, that means the gun would be generating 268N of force. So, just to avoid being moved, someone would have to lean atan(268/1715) = 8.8 or about 10 degrees forward. That may not sound like a lot, but when you’re already carrying the equivalent of another person from the weight of the minigun and its ammo, that’s a lot of extra force to deal with.
In many games, you can move normally while carrying a minigun, but as soon as you start firing it you slow to a crawl. They actually got that part right. It would be hard to move freely while this thing is shoving you back with such force.
Nice, I wonder how many rounds per second he was shooting. That looked like the force pushing him backwards was similar to the force of gravity pushing him down.
Pro: you’re firing 50-100 rounds per second.
Con: you’re firing 50-100 rounds per second.
Microdosing howitzer shells.
Probably better than going for ammo realism.
it costs two hundred thousand dollars to fire this gun… for twelve seconds.
Roughly $1 per bullet, roughly 20 rounds per second in the Predator movie, so only about $14,400 for 12 seconds. For $200k, you could shoot it for almost 3 minutes!
Wait, I don’t get it. 20 rounds per second for 12 seconds is 240 rounds, right? So at $1 per bullet, that’s $240, right?
What am I missing?
I accidentally did the math for minutes instead of seconds. You’re right, it’s $20 per second, $240 for 12s.
“oops I ran out of money”
There isn’t a video game minigun in existence that will bankrupt you in seconds either, you just gotta suspend your disbelief and enjoy the fantasy
Except for maybe bloodborne. The most fantastical minigun but you become bankrupt in multiple lifetimes attempting to acquire it
Oh yeah, in a CUTSCENE 😜
You will receive the bill eventually. But it also operates on Valve Time, so it might be a while.
Hmm, I wondered so I looked up some prices. Retail ammo costs for 7.62x51mm (used in the M134 minigun) costs about $1 USD per round. In the movie Predator, the gun fired at 20 rounds per second. So, that’s $20/s or $1200 per minute. But, as soon as you start looting enemy bodies, you’re not the one paying that cost.
Oh, prices are going down. Can it really just use any 7.62x51?
No idea. It would make sense though. It would be strange to use a standard NATO round specification but require special versions of that round. There’s nothing about how it works that suggests it should need special bullets. The rotating barrel and firing mechanism are different, but otherwise it’s just a machine gun.
?? You’re not paying that cost either way lol
Plenty of games have ammo costs in some way. But a lot I can think of miniguns are one of the smaller weapons.
From the Depths, a minigun is often a secondary weapon. Missiles cost a fair bit more.
Are any of them so astoundingly expensive? Now that you mention it I do remember going into debt from bullet costs in armored core 4
Game: tat. Tat. Tat. Tat tat tat tat tat tat tat
Real life: brrrrrrrrt
In their defense, gun barrels getting red hot from use is cool as fuck.
It would happen too, just not after a handful of seconds.
Miniguns use multiple barrels so that the barrels don’t overheat. But then they increase the fire rate significantly. In Vietnam, a common machine gun mounted in the door of a helicopter was the M60 which has one barrel and fires at about 600 rounds per minute. Door mounted miniguns like the M134 have 6 barrels but fire at up to 6000 rounds per minute. So, the barrels would actually overheat even faster than an M60s would at the full rate of fire despite having multiple barrels. Of course, you couldn’t actually shoot at 6000 rounds per minute while carrying one of those on foot, the recoil would not be possible to manage.
What game disables your Gatling gun after five seconds of use? So I can know which game not to buy.
Doom 2016 has a pretty quick heat up on its gatling though i dont recall if it was 5 seconds.
To be fair, the ambient temps in hell are already pretty hot
I can’t recall any for literally 5 seconds but I did play the recent demo for Toxic Commando and their turrets overheat bullshit fast.
Left for Dead 2’s minimum has a pretty short lifespan before overheating. Although a single 5 second burst is enough to kill every zombie on the screen
minimum
It tickles me that, because I was expecting a different word, I read this as “mini-mum”. 🙃
I think the unmodded imperator in Warframe is pretty close.
If only you could switch the Halo 3 Battle Rifle to semi-automatic…
I would like to introduce you to The Finals.










