• lime!@feddit.nu
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      30 days ago

      it costs two hundred thousand dollars to fire this gun… for twelve seconds.

      • merc@sh.itjust.works
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        29 days ago

        Roughly $1 per bullet, roughly 20 rounds per second in the Predator movie, so only about $14,400 for 12 seconds minutes ($240 for 12 seconds). For $200k, you could shoot it for almost 3 minutes hours.

        • wonderingwanderer@sopuli.xyz
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          29 days ago

          Wait, I don’t get it. 20 rounds per second for 12 seconds is 240 rounds, right? So at $1 per bullet, that’s $240, right?

          What am I missing?

          • merc@sh.itjust.works
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            29 days ago

            I accidentally did the math for minutes instead of seconds. You’re right, it’s $20 per second, $240 for 12s.

      • anomnom@sh.itjust.works
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        28 days ago

        Just have to grind that min wage job simulator for 9-12 months for another go.

        Unless it’s got rent, transportation, healthcare, and food simulators in it too.

    • merc@sh.itjust.works
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      29 days ago

      Someone on Reddit actually did the math on this 5 years ago.

      The scene in Predator where someone holds down the trigger and fires continuously for 45 seconds is actually vaguely possible.

      The gun weighs 39 kg or 85 lbs, so it’s possible for a soldier to carry it, especially the soldiers in Predator who are shown to be much, much stronger than the average soldier. The ammo used in 45 seconds would weigh 25 kg, so it’s still vaguely possible that the soldier could carry it along with the weapon. The volume of ammo wouldn’t be that much of an issue. It’s under 1000 rounds for 45 seconds of fire, which would fit in a backpack-sized box.

      Another big issue is the recoil. On earth, someone experiences 9.8 newtons per kg of mass. We don’t know how much Bill Duke weighs, because he’s just an actor, but since Jesse Ventura used to be a “wrestler”, we know his billed weight of 111 kg in his wrestling days. So, without any gear on he’d be experiencing 1088 N of force from gravity. Add the weight of the minigun and its ammo that’s 175 kg, or 1715N.

      The recoil generated by the gun is based purely on the rounds it fires. An online calculator puts the recoil impulse at 13.4 Ns of impulse per bullet. From that reddit post, they figured out the minigun in that scene had been slightly slowed down from the normal 2000 rounds per minute (33.3 rounds per second) to only about 20 rounds per second. But, even then, that means the gun would be generating 268N of force. So, just to avoid being moved, someone would have to lean atan(268/1715) = 8.8 or about 10 degrees forward. That may not sound like a lot, but when you’re already carrying the equivalent of another person from the weight of the minigun and its ammo, that’s a lot of extra force to deal with.

      In many games, you can move normally while carrying a minigun, but as soon as you start firing it you slow to a crawl. They actually got that part right. It would be hard to move freely while this thing is shoving you back with such force.

        • merc@sh.itjust.works
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          29 days ago

          Nice, I wonder how many rounds per second he was shooting. That looked like the force pushing him backwards was similar to the force of gravity pushing him down.

        • merc@sh.itjust.works
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          29 days ago

          If the gun runs out of bullets in 45 seconds, you could probably get away with pretty small batteries. The main thing it’s doing is spinning a barrel, which you could probably do with a hand-held drill. The trick is that you don’t want to wait while the barrel spins up, so you want enough power to get it up to full speed very quickly, which means a lot of initial power drawn from the battery, then a lot less to keep the barrels spinning.

      • P00ptart@lemmy.world
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        26 days ago

        Their math was wrong. 45 seconds of sustained fire would require a belt far larger than any one man could carry. It wouldn’t even be logical in a vehicle turret.

        • merc@sh.itjust.works
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          26 days ago

          20 rounds per second, 45 seconds is 900 rounds. Each round is 25g, so 900 rounds is about 25 kg. I don’t see the issue.

  • merc@sh.itjust.works
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    30 days ago

    In real life they’re mounted to vehicles.

    AFAIK, you can thank the 1987 movie Predator for the idea that someone could walk around with a minigun as a personal weapon

    Now I’m going to have to go watch that movie again. Not only was it so influential that it introduced the idea of miniguns as human-portable weapons to games, it’s the source of this meme and what’s not to love about a movie with Ventura, Arnold Schwarzenegger and Carl Weathers.

      • merc@sh.itjust.works
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        29 days ago

        Technically, it could be done. Someone did the math from the scene in the movie Predator. He could carry a weapon that heavy, including the ammo and batteries. It would be about 40kg for the gun and 25kg for the ammo. That’s very high, but not absurd, as long as he’s carrying almost nothing else. It could fire for 45s without running dry. And if you limited it to reasonable bursts of say 3s, that ammo would last a while.

        It’s not practical, but it’s possible.

          • merc@sh.itjust.works
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            29 days ago

            OTOH, if you’re trying to create an outpost near the enemy lines, maybe it makes more sense to have a soldier carry the minigun you want to use at that outpost through the jungle, rather than risk using a vehicle to deliver it.

            A soldier lumbering through a jungle with a big weapon is a target, but a helicopter making a delivery, or a truck making a delivery is going to be a much bigger and more visible target with fewer things to hide behind.

    • Bongles@lemmy.zip
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      29 days ago

      The beginning of that movie always takes me out. So they fly in on a helicopter, there are 3 visible helipads (well, 2 and then sand) in a line and they land on the one to the right (from the water perspective).

      They get out, get in jeeps, drive for a few seconds to the left side of the helipads driving onthe ocean side and then get out?! Movies used to just do random shit for vibes and logic could go to hell.

      I mean, 2 of the jeeps go somewhere else but it’s just Arnold and the driver in his.

      • JcbAzPx@lemmy.world
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        28 days ago

        They spent most of the money on Arnold and the predator effects. Reshoots on establishing shots wouldn’t have been in the budget, so they make do with what they got on the day.

  • Xerxos@lemmy.ml
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    29 days ago

    Same with flashlight batteries in horror games

    Or weapon degregation in any game… Sorry this METAL weapon can’t be used for more then a few minutes?

    • tiramichu@sh.itjust.works
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      29 days ago

      Or how flashlights make a little circle of light in otherwise near-total darkness, as opposed to real flashlights which light up a pretty wide area.

    • Alberat@lemmy.world
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      29 days ago

      this can all be solved with expert world-building: for example, maybe the nighmare creatures siphon the energy of the flashlights? and for breath of the wild, maybe dr. eggman has secretly infiltrated the world’s metal supply chain and sabotaged it with poor alloys.

  • sad_detective_man@sopuli.xyz
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    30 days ago

    There isn’t a video game minigun in existence that will bankrupt you in seconds either, you just gotta suspend your disbelief and enjoy the fantasy

    Except for maybe bloodborne. The most fantastical minigun but you become bankrupt in multiple lifetimes attempting to acquire it

    • merc@sh.itjust.works
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      29 days ago

      Hmm, I wondered so I looked up some prices. Retail ammo costs for 7.62x51mm (used in the M134 minigun) costs about $1 USD per round. In the movie Predator, the gun fired at 20 rounds per second. So, that’s $20/s or $1200 per minute. But, as soon as you start looting enemy bodies, you’re not the one paying that cost.

        • merc@sh.itjust.works
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          29 days ago

          No idea. It would make sense though. It would be strange to use a standard NATO round specification but require special versions of that round. There’s nothing about how it works that suggests it should need special bullets. The rotating barrel and firing mechanism are different, but otherwise it’s just a machine gun.

        • P00ptart@lemmy.world
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          28 days ago

          In bulk maybe. But my .308 rounds are generally ~$30 for 20 depending on certain factors.

    • Korhaka@sopuli.xyz
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      29 days ago

      Plenty of games have ammo costs in some way. But a lot I can think of miniguns are one of the smaller weapons.

      From the Depths, a minigun is often a secondary weapon. Missiles cost a fair bit more.

      • sad_detective_man@sopuli.xyz
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        29 days ago

        Are any of them so astoundingly expensive? Now that you mention it I do remember going into debt from bullet costs in armored core 4

        • Korhaka@sopuli.xyz
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          29 days ago

          From the Depths can be, it costs materials so you need to take it into consideration when building. If you design it well it should be fine but designed poorly you can easily run out of materials for supplying your guns with ammo. Or even run out of fuel.

          Also got games like escape from duckov where you need to buy/make/loot every single shot.

  • dan1101@lemmy.world
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    29 days ago

    Bringing back the trauma of Breath of the Wild where melee weapons break after a few hits.

      • Sv443@sh.itjust.works
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        28 days ago

        Wrong reason not to, cause they did kinda in a roundabout way fix that without fully removing the durability system.
        Also you could play it but with a FPS unlock mod and infinite durability mod on emulator.

  • BigPotato@lemmy.world
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    30 days ago

    “Realism” and “Man portable minigun without support battery and backpack”

    To make the gun light enough for your character to handle it the barrels are made of aluminium foil.

    • hzl@piefed.blahaj.zone
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      29 days ago

      For real. Complaining about the realism of a trope sparked by a T-800 ripping the minigun off of a helicopter due to superhuman strength is more than a little silly.

      Ohp. Actually, it looks like Castle Wolfenstein did it first. Still, silly.

    • Soggy@lemmy.world
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      29 days ago

      It’s more that using multiple barrels keeps any one barrel from heating up too quickly, and it’s easier to have multiple barrels than entire firing assemblies.

        • Soggy@lemmy.world
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          28 days ago

          Sure, but realistically air isn’t a good enough heat conductor for this to help much. Fixed machine guns used to use water-cooling but that’s been phased out and modern weapons simple replace the barrel when it gets too hot.

    • merc@sh.itjust.works
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      29 days ago

      It would happen too, just not after a handful of seconds.

      Miniguns use multiple barrels so that the barrels don’t overheat. But then they increase the fire rate significantly. In Vietnam, a common machine gun mounted in the door of a helicopter was the M60 which has one barrel and fires at about 600 rounds per minute. Door mounted miniguns like the M134 have 6 barrels but fire at up to 6000 rounds per minute. So, the barrels would actually overheat even faster than an M60s would at the full rate of fire despite having multiple barrels. Of course, you couldn’t actually shoot at 6000 rounds per minute while carrying one of those on foot, the recoil would not be possible to manage.

    • P00ptart@lemmy.world
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      28 days ago

      This is a real thing. Even LMGs generally have multiple barrels that you have to change out during sustained fire.

  • SabinStargem@lemmy.today
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    29 days ago

    I guess that if I was trying to make realistic game, I would give the player multiple lives. Each mission, there is a large number of friendly troops trying to advance through each area. Whenever the player dies, they swap into one of the surviving soldiers. The game is over if the troops run dry. This allows us to have each and every weapon on the field be fully effective for both sides.

    There are a lot of difficulties with this, since traditional game design doesn’t account for a massive number of characters. It would probably be best to make a mod for Arma III and playtest the concept with D-Day and other operations.

    It would be kinda like the isometric Army Men games or Cannon Fodder, but from a FPS perspective.

  • AeronMelon@lemmy.world
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    30 days ago

    What game disables your Gatling gun after five seconds of use? So I can know which game not to buy.

    • Stern@lemmy.world
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      30 days ago

      Doom 2016 has a pretty quick heat up on its gatling though i dont recall if it was 5 seconds.

      • BurgerBaron@piefed.social
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        30 days ago

        I can’t recall any for literally 5 seconds but I did play the recent demo for Toxic Commando and their turrets overheat bullshit fast.

    • Canadian_Cabinet @lemmy.ca
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      30 days ago

      Left for Dead 2’s minimum has a pretty short lifespan before overheating. Although a single 5 second burst is enough to kill every zombie on the screen

      • Ephera@lemmy.ml
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        30 days ago

        minimum

        It tickles me that, because I was expecting a different word, I read this as “mini-mum”. 🙃

  • P00ptart@lemmy.world
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    28 days ago

    Tbf even the gau-8 used by the A-10 warthog only has 18 seconds of brrrrrrt. So if anything carryable could last 5 seconds, you’d basically be out of ammo anyways. It’s a way of making it “realistic” without limiting you to the point of making it worthless. Which in reality, in any extended engagement, a ground mini-gun is absolutely worthless. No one person by themselves could use that gun effectively against more than ~10-15 people and only in VERY specific situations. Only in a kamikaze rush would it be of any value. I’d take 3 marksmen with bolt action rifles and iron sights over one dude on foot with a mini-gun all day, every day.

    Mini-guns are very, very good in specific applications, but absolutely worthless in others. But it’s fun in a video game to weird. It’d be unrealistic and OP to carry with enough ammo to make it useful outside of fallout power armor, or a full mech.